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learn the most fx program in the world

Posted by MohamedAhmos Wednesday, 26 August 2009

Download Trial Version of After Effects Note: Some effects are not available with trial version until you buy it.
Welcome to Basic Training! In this Free Video Training Series, you'll learn everything you need to know to start using After Effects today. This is not an overview of the software, this is a real training series that covers advanced techniques for Motion Tracking, Color Keying and even 3D Title Design. Of course, we'll cover the basics too. What Version of After Effects do I need? Nearly all of the training in this series will apply to After Effects CS3 and the Professional version of AE 6.5 & 7. Why is it free, are you guys crazy? Time to come clean. The truth is we want you to buy our DVDs but not all of our products are for beginners, so by teaching you the basics, you'll be in a position to take advantage of our great post production tools. Pretty sneaky smile Oh yeah... and we love you too. Why should I learn After Effects? After Effects gives you the power to create amazing visual effects and motion graphics. These skills will surely make you more valuable at work or to a future employer. You will also appear more attractive and confident.
11:12
In this tutorial we will go over how to import and organize footage in the project window. We will also cover footage properties, creating a new composition and using the playback controls.
5:22
In this tutorial we'll cover adding simple effects to footage and using the effects and presets pallete to find specific plug-ins. We'll also take a look at popular and commonly used effects.
13:37
In this tutorial we will cover animating and adding keyframes in after effects. You will learn to use smooth keyframes and add motion blur to animated layers as well as important shortcuts.
13:55
In this tutorial we will take a look at how transparency works in After Effects. From simple color keying to masking and transfer modes. We will also cover using track-mattes with stock footage.


18:59
In this tutorial we will cover several types of motion tracking, including stabilizing a shaky shot, performing a sign replacement and motion tracking video to incorporate motion graphics seemlessly.
6:00
In this tutorial we will cover how speed changes are done in After Effects. We will perform speed changes as well as speed ramps. Additionally we will discuss the difference between frame blending and pixel motion
12:12
In this tutorial we will cover the basics of 3D in After Effects. You'll learn to turn any layer into 3D as well as create 3D lights and cameras. We will also take a look at depth of field and a 3D particle system.
38:11
In this 2 part tutorial we will take a basic to advanced look at creating titles in After Effects. We will also get into powerful camera animation techniques and create a 3D particle systems.
14:32
In this tutorial we will take a look at After Effects scripting which is called expression. This introductory look is intended to demonstrate what can be achieved with this powerful feature.
5:21
In this tutorial we will cover the basics of rendering your composition. You can export for video editing applications, flash and DVD. We will also cover helpful render queue tips.

Interview with UK Artist Craig Shields

Posted by MohamedAhmos Saturday, 22 August 2009

1. Welcome to Psdtuts+ and please introduce yourself. Could you tell us where you're from and how you got started in the field?

Hi, my name is Craig Shields, I'm 22 years old and I live in the city of York, UK. I’ve always had an interest in art, since an early age. My mum was an artist, and her mum, and her mum before that. It runs in the family I suppose.

It was natural for me to pick up a pencil and draw something eye catching. I used to get in trouble for always doodling in my books at school though. I was obsessed with making my own little characters and art became more of a habit than a hobby, I only did it because I was bored in class.

It wasn't until we got the Internet back in 2004, that I came across Depthcore. I was amazed. Digital art was new to me, inspiring and I wanted to create my own. One thing led to another: I got a copy of Photoshop, and got creating. All those years later, here I am. Not to mention I'm now a member of my inspiration, Depthcore.


2. In your bio you stated that you are in your last year of design school. Describe how design school specifically helped you become a better artist.

Yep, I’ve still got one more year to go, and then I'm done. The course I take is probably not the best course for me. I was under the impression that in Graphic Design we would have been learning some Photoshop techniques, and some illustration work would have been involved. But no, all we get given is briefs from websites to complete.

Briefs that don't interest me or get me excited. A lot of the work is bookmaking. Stitching page after page together. I find it boring and I also find it hard to incorporate my skills into any of the work we are given. As negative as it all sounds, I think it has made me a better artist because I’ve learned a lot about what I don't want to do in the future, pushing me to work harder at what I like doing.


3. You have pretty much chosen designing to be your career in life. Who and or what initially made you want to pursue this field?

Like I said, it runs in the family. I love things that stimulate me visually. The internet has been my main source of inspiration. Everyday I find something that makes my work look like crap. It's not a bad thing. I've always found that thinking my own work isn't good enough just makes me want to do better next time, and try something different. It's always been like this for me, its my workflow.

I enjoy a lot of what I do, even client work. Being able to create something and make someone other than yourself say they like it, makes me happy. I strive to be the best I can in each piece I do, like most other artists out there.


4. Your design style varies from each illustration you do. How much do you really experiment with new techniques when you are about to create a new piece?

I call it exploring. I hate sticking to the same style. I like to test myself and see what I can and can't do - push myself. It really helps to keep me going and stops me getting bored quickly, lol. I refuse to read tutorials, I'd rather find out how to create something my own way, in my own time. Its more enjoyable for me to explore different techniques sometimes with good results, some bad.


5. In terms of designing what would you say is your biggest strengths and weaknesses? And when creating illustrations how do you play to your strengths and away from your weaknesses?

My biggest strength would be my determination to better myself as an artist. As corny as it sounds. Reading more design related material, such as: magazines, books, blogs, websites, etc. Talking to other artists too. Seeing what they're doing, how they go about things and then wanting to do the same for myself. Like every designer out there, I want to be better.

My weaknesses....erm. I drink way too much Red Bull - lol. It keeps me up all night, but does nothing for my imagination. I lose my sense of direction when making something. Unfortunately, I sometimes have lots of work to do so I have no option but to stay up all night. I think I have a problem...


6. "Hocus Pocus" is an astounding illustration that you created for Depthcores latest pack entitled "Her". Explain to us what lies within all this beautiful chaos. And please walk us through the process of creating this illustration.

Thank you! The concept revolves around love at first sight. The man can't explain why he feels the way he does about her. He just does. Its magical, surreal. Almost like she’s placed a spell on him.

I started off with the models face. She's beautiful but I wanted to add a creepy twist to it. Adding textures and painting little details on to her gave her this look. The hands were added next. They were positioned to give the impression that a spell was being made. A combination of dark and grungy textures made the background, and various other paint textures to create a sort of spider-web pattern around her head.

Vibrant green marks were made with my Wacom to represent your typical spell and also inject some much needed color into the image. Finally, some foreground shapes were blurred to give a sense of movement and depth.


7. What do you plan on doing when you graduate from design school?

I'd like to continue freelancing, or I'd like to get a job as a junior designer at a small design studio. We'll see, it all depends on this next year and what happens. I'm just going to take it day by day.


8. Thanks again for providing Psdtuts+ with this opportunity to interview you. Any final thoughts for our readers?

No problem, thank you for the interview. For everyone reading, enjoy yourself and what you do.


Where to find Craig on the Web

100 Artworks from the Top 20 Digital Artists in South America

Posted by MohamedAhmos Saturday, 1 August 2009

1. Pablo Alfieri

Representing: Buenos Aires, Argentina

"Pablo Alfieri is a graphic designer and illustrator born in 1982 in Buenos Aires, Argentina. In 2002 he started the career of Graphic design at U.B.A. (University of Buenos Aires), where he discovered his passion for design, illustration and typography. Since 2007 he has been working in local design studios like RDYA Design Group and Punga Visual Consorcio, and in January of 2008 he created "Playful", a showcase of his personal works, a free space where he plays and has fun with colors, typography and geometric shapes, the bases of his creative work."

2. Ezequiel Matteo

Representing: Buenos Aires, Argentina

Ezequiel is an outstanding character designer who also moonlights as a graphic designer. His characters are bizarre and strange, but cute all at the same time. Aside from designing a variety of characters, he has also written a few tutorials for some of the major electronic arts magazines.

3. Adolfo Correa

Representing: Santiago, Chile

Adolfo Correa is a 21 year old student of Graphic Design from Santiago, Chile. Although he may be young, he is quickly picking up on the popular styles and design trends of the modern graphic design world. There is no doubt that upon his graduation he will have a long list of clients ready to work with him.

4. Guillermo Alarcón Rivera

Representing: Santiago, Chile

Guillermo Alarcón Rivera, a designer from Santiago, has a unique style that stretches across a variety of mediums. From illustration to motion design, Guillermo Alarcón Rivera has an arsenal of design skills that seem to work very well for him.

5. Genaro DeSia Coppola

Representing: Barcelona, Venezuela

Genaro DeSia Coppola is an amazing vector and flash artist with a style that is very much his own. If you think that his vector art is cool, than you are sure to love his flash work. His flash work takes his vector art to another level by adding color and movement to it.

6. Diego Diaz

Representing: Guatemala City, Guatemala

Diego Diaz is a graphic design that comes from Guatemala City. Many of his designs seem to feature a reggae roots and natural style to them. I can only wonder if this has something to do with his surroundings and lifestyle.

7. Ricardo Ajcivinac

Representing: Guatemala

It seems that Ricardo's first love is graffiti art, but his skills aren't limited to spray paint and concrete walls. He also excels at illustration and even some forms of photo manipulation.

8. David Galdamez

Representing: Guatemala City, Guatemala

David Galdamez comes to us from Guatemala City as well. He is one of those designers who is lucky enough to also have some traditional arty skills such as drawing and sketching. He does a great job at combining his two skills together to create unique pieces.

9. MASA

Representing: Caracas, Venezuela

"MASAs work has a strong emphasis in the research of Latian American pop and worldwide contemporary street culture. The result is a crossover where urban and folklore references get blended together to produce fresh ideas and strong brand identities in every work."

10. César Evangelista Bautista

Representing: Mexico Distrito Federal, Mexico

If you ask César Evangelista Bautista what it is he loves to do, he will tell you illustration. With such an awesome portfolio, it is easy to see that hes not lying. His character designs are hands down some of the coolest ones I have seen in a while.

11. ROAN

Representing: Mexico City, Mexico

ROAN's illustration and digital manipulation work - often blended together beautifully - explores many different styles and themes.

12. Juan Molinet

Representing: Buenos Aires, Argentina

Juan's surreal cartoon-like illustrations are highly sought after - and with good reason!

13. Fabio Sasso

Representing: Porto Alegre, Brazil

"I’m a graphic, web designer and the co-founder of a design studio called 3YZ Digital Performance and I run a blog called Abduzeedo where I share my thoughts, cool sites, and tutorials."

14. Cristiano Siqueira

Representing: Sao Paulo, Brazil

"I started my career working with graphic design in books, magazines and CD covers. Some years later, I went to packaging design, producing for the food and toy industry. After 7 years of experience, I finally felt confortable to start as a freelance illustrator. So, since 2005 I am an illustrator full time, working from my own "home" office, doing illustrations for packaging and graphic design, publishing, advertising and everything that needs to be illustrated. "

15. Rodrigo Francisco

Representing: Center East Region, Brazil

"I'm an 19 years old Designer & Illustrator, born and raised at the Center East Region of Brazil. Currently working as a Freelancer. Self-taught until Mid 2008, I have just finished my second semester at UCG Design School, Brazil."

16. Juan Hodgson

Representing: Panama City, Panama

A bright, glossy style is the hallmark of Juan Hodgson's digital artwork. He regularly switches between illustration and photo manipulation.

17. Kochi Dowel

Representing: Panama City, Panama

"Hi everyone! I'm Osvaldo Restrepo best known as "Kochi Dowel" I've 22 years old and I'm a Graphic Designer from Panama city, Panama (Central America) I'm lead designer at McCann Erickson Panama and I do freelancing too if i got time... well that's it I think, oh oh yep my favorite band is The Deftones"

18. Jorge Aguilar / REAKTOR

Representing: Guadalajara, Mexico

"Reaktor is the human condition that empowers you to think by yourself and transcend. It’s one that raises his voice and never gives up. It’s not following trends, but having the power to create them and modifying what surrounds you. It’s having a solid argument and an unbreakable will. Reaktor is to live maximizing your own essence."

19. Alex Rivera

Representing: Mexico

"Graphic Designer trying have fun at the work, I love the Type, Creative Messages, Art Direction, Travel, Rol in projects and illustrate"

20. Benjamin Jimenez

Representing: Santiago, Chile

Affter Effect tutorials .09

Posted by MohamedAhmos Thursday, 30 July 2009

Monday Madness Roundup

by TopherW on Jul.27, 2009, under 3D, 3D Stroke, 3DS Max, AEtuts.com, After Effects, Apple Motion, Blender, CGtuts+, Cinema4D, Compositing, Form, Keying, Maya, Modo, Motion Graphics, Motion Tracking, Particular, Presets, Project Files, RealFlow, Red Giant Plugins, Trapcode, Typography, Visual FX, XSI, ZBrush

Recreate the Edge Softness filter as seen in Red Giant Software’s amazing plugin – Magic Bullet Looks. Animate your focus area, change it’s width and softness, and save it as a preset for later use. Quick and easy.

LINK HERE

Add a classy film look to your footage by creating a Shutter Streak effect as seen in Red Giant Software’s amazing plugin – Magic Bullet Looks. Switch given features of the streak on and off for quick and easy adjustments.

LINK HERE

MaxAfter.com – Emit lots of particle footballs and make them bounch in AE, and Trapcode Particular’s BOUNCE option will be the weapon of choice
LINK HERE

In this AE Podcast, Eran Stern gives an introduction to custom effects which trigger actions using layer markers inside of Adobe After Effects.
LINK HERE

Sneaky Fast AE Editing Tricks… LINK HERE

In this rockin’ episode of Red Giant TV, Motion Designer Harry Frank shows you how to create a realistic crowd scene using Trapcode Particular 2. He’ll also create a similar scene using Trapcode Form. LINK HERE

Tutorial Roundup: 52 Excellent Cinema 4D Tutorials by Topher Welsh Ok, so I’ve done it again people! There were so many amazing C4D tuts just floating around out there on the web, that I couldn’t stop myself from gathering them all up, and stuffing them into one little easy to digest package for you. No no…no need to thank me…just sit back and enjoy all the Cinema 4D goodness (ok…and then you can thank me)! LINK HERE

Texturing a Human Face – Day 2: Painting the Texture by Dan Cox In this 2 hour, multi-part video tutorial, you will follow professional Game artist and teacher, Dan Cox, as he gives insight into his own thought process and workflow of how to go about unwrapping and texturing an existing human face. The techniques and theories that Dan teaches can be used in either video game or film work. LINK HERE

Model and Texture a Photorealistic USB Cable with Maya and Mental Ray – Day 2 by Alan Monroig In this tutorial you will go through the process of modeling and rendering a Photorealistic USB cable in Autodesk Maya. You will also learn to use Mental Ray, along with the new architectural materials, rendering layers, and Photoshop, to create a fast, accurate, and photorealistic depth of field. LINK HERE

Animate a Dancing Ice Cream Bar in Cinema 4D and After Effects by Tomas Sinkunas - In this 125 step monstrosity of a tutorial you will learn everything you need to know to make a dancing ice cream bar animation in Cinema 4D, and then composite it in After Effects. You will start off by modeling the Bar, making procedural textures for it, and creating a Soft IK rig with Cinema 4D. Then you will light the scene, set up cast shadow and AO passes, and export the final renders of the animation using batch rendering. Finally, you will bring it all into Adobe After Effects to compose the final sequences, add post blending effects, and create some simple text animations. Don’t miss this one. Seriously..it’s HUGE! LINK HERE

3ds Max 2010: The Graphite Modeling Tools – Day 1 by Kaleb Aylsworth 3ds Max 2010 introduces a vast array of new tools and features, not the least of which, are the new Graphite Modeling Tools. In this two part tutorial video tutorial series, professional game environment artist, Kaleb Aylsworth, will walk you through all of these new tools, and show you how to use them effectively in a practical, every day workflow. LINK HERE
Create Fairly Realistic Fire using CC Particle World by Eddie Bogdanov Using the built-in plugin CC Particle World and a few tricks, learn how to create this fairly realistic looking fire shot LINK HERE
25 or so Presets/Project Files to Wet Your AE Whistle by Topher Welsh You might have noticed the Freebies tab in our navigation menu. When we run across any great free plugins or preset we list them there but today Topher brings you a bunch more in this awesome roundup. LINK HERE
Create a Flare and Light Streak Text Reveal by Devin Northrup Made popular in recent commercials, using light streaks to reveal text and logos is a great way to bring an extra punch to your productions. LINK HERE
In this lesson we will learn various ways of creating edge loops in 3ds Max 2008+. LINK HERE
In this lesson you will learn how to use the Mirror Geometry Tool in Maya 20008+. LINK HERE
In this lesson we will take a look at the new Soft Select feature in Maya 2009. LINK HERE
In this lesson we will learn how to change the color of hair, as well as how to create a mustache in Softimage 5+. LINK HERE
In this lesson we will learn about hair instancing and its applications in Softimage 5+. LINK HERE
In this lesson we will learn how use to a few similar tools for manipulating edges and polygons in Modo 301+ LINK HERE
Interior Illumination with Mental Ray – LINK HERE
Intro to Rendering with Lux Render
22. Cinema 4D: The “Universe” Series Chapter 1: Basics of Lights Part 1 -Part 1 Of Chapter 1 in “The Universe” Free Cinema 4D Training Series.

Difficulty Level: 2/10 LINK HERE

23. Cinema 4D: The “Universe” Series Chapter 1.1: Basics of Lights Part 2 – Part 2 Of Chapter 1 in “The Universe” Free Cinema 4D Training Series.

Difficulty Level:3/10 LINK HERE

24. Cinema 4D: The “Universe” Series Chapter 2: Basics of Particles – Chapter 2 in “The Universe” Free Cinema 4D Training Series.

Difficulty Level: 3/10 – LINK HERE

25. Cinema 4D: The “Universe” Series Chapter 3: The Moon – Chapter 3 in “The Universe” Free Cinema 4D Series

Difficulty Level: 4/10 - LINK HERE

26. Cinema 4D: The “Universe” Series Chapter 4: Fluid Blob -Chapter 4 in “The Universe” Free Cinema 4D Series

Difficulty Level: 5/10 - LINK HERE

In this video tutorial, Ashraf Aiad talks about the benefits in utilizing render layers for your scene. LINK HERE

Fourth video tutorial dedicated to Object–Space Modifiers in 3DSMax2010: Bevel and Bevel Profile modifier – LINK HERE

Third video dedicated to Object–Space Modifiers in 3DSMax2010: Bend modifier LINK HERE

NEW TUTORIAL: 01. Matchmoving

The first tutorial of “The Truck” advanced training series is now online. Please leave your comments! Watch Tutorial Discuss tutorial LINK HERE
Please enjoy this free tutorial on creating a Glowing Line in After Effects from Dean Velez and MotionGraphicsLab.com LINK HERE

Audio Visualization in After Effects – Using Adobe After Effects to create graphic visualization of an audio track. LINK HERE

Snow Displacement Using VRAY

LINK HERE

Working with Layouts in C4d LINK HERE

Creating Logos in Cinema 4D

Part 1 LINK HERE

Part 2 LINK HERE

Polygon Modeling a House in c4D

Part 1 LINK HERE

Part 2 LINK HERE

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I’m Baaaaack!

by TopherW on Jul.20, 2009, under 3D, 3DS Max, AEtuts.com, After Effects, Apple Motion, Blender, CGtuts+, Cinema4D, Compositing, Contests, Form, Fusion, Giveaways, GreyScaleGorilla.com, Houdini, Keying, Matte Painting, Maya, Modo, Motion Graphics, Motion Tracking, Motionworks, Mudbox, Particular, Presets, Project Files, RealFlow, Red Giant Plugins, Shine, Starglow, Trapcode, Typography, Updates, Visual FX, XSI, ZBrush

I have a new tutorial up over at the GoMediaZine on the basics of setting up a 2.5d compositing scene using only 2d layers to create a 3d environment. LINK HERE

Time for Another After Effects Quick Tip! This time I will be exploring how to render out videos of After Effects with Alpha channels embedded for use later on in you editing program or just as a proxy within AE itself. I get asked this all the time in forums, and even though it may be a noobish question, it is still a handy technique to learn even if you have never had to do it. LINK HERE

It’s finally here. Trapcode Particular 2. Check out this video tutorial to learn more about my favorite new features. From Maltaannon – LINK HERE

Learn to create the effects seen in Magic Bullet Looks. Split RGB channels, simulate chromatic abberation, animate the chaos. All in one tutorial. From Maltaannon – LINK HERE

Create an awesome Tilt Shift effect as seen in Red Giant Software’s amazing plugin – Magic Bullet Looks. Change the look on the fly and save it as a preset for later use. Quick and easy. From Maltaannon – LINK HERE

RE:Vision Effects intelligently slows down, speed-up or frame rate convert your image sequence. This tutorial provides an overview of how to use Twixtor within After Effects, including how to apply Twixtor, how to speed up and slow down footage using Twixtor. LINK HERE

Via AEportal – Motionworks is starting to post informal chats with various plug-in developers, designers, and others. The first episode, Unplugged 1: Red Giant Software, is a Skype video talk with Sean Safreed, the co-founder of Red Giant Software. LINK HERE

Lloyd Alvarez answered a call for help on the AE-List today and posted his Time-Reverse Keyframes script on AEscripts.com. The Time-Reverse Keyframes Keyframe Assistant, found under the Animation menu, doesn’t have a shortcut so running it on numerous layers can be tedious. This script runs the Keyframe Assistant automatically and can be assigned a shortcut.

Create a 3D arrow using Trapcode Particular within AE. Tutorial by Being Studios. LINK HERE

In this tutorial learn about PlaneSpace – the application that eliminates the tedious task of managing the individual layers in multi-layer effects. The Creator tools automatically create layers that form cubic, cylindrical, and spheroid shapes or complex matrices, while the six Distribute tools arrange 3D layers throughout 3D space into the shape of your choice without requiring keyframes or complicated math. LINK HERE

Learn How to Rig and Animate a Character and Create your Own Odyssey Day 2 by Marcin Zeglinski This is part 2 of this very comprehensive tutorial where you will learn how to rig and animate a character using a combination of Illustrator, Photoshop and After Effects and create an incredible, cinematic odyssey piece. Part 2 breaks down the compositing techniques used in all the shots. LINK HERE

Create Procedurally Animated Rhythmic Dancing Marbles by Satya Meka By now you should expect nothing less than amazing procedural animations from Satya and this tutorial is no exception. Inspired by this piece by Eamae Mirkin which was originally created using the processing programming language, Satya explains the required math background and shows you how to replicate this beautiful animation in After Effects. Also check out Satya’s new free “Separate RGB” pixel bender plugin. LINK HERE

Create a Leaf Growing Network TV ID by Bryan Clark Network TV ID’s are usually a 5 or 10 second piece that pleasantly announces the channel’s logo. In this tutorial you will learn how to create this real-world, network ID-style scene for your logo or type treatment using After Effects, Trapcode Particular, and stock images. LINK HERE

Create a Paper Tearing Logo Reveal by David Luzar Using some clever photoshop and green screen techniques you will learn how to create this logo reveal inspired by the movie “The Orphanage”. LINK HERE

Model, Texture, and Render a Photorealistic Kitchen in Blender and Yafaray by Karan Shah In this 96 step mega-tutorial, you will go through all the motions necessary to construct a complete, photorealistic kitchen scene in Blender, and then render it with Yafaray (a free ray tracing, open source rendering engine). Make sure that you have Yafaray and Python 2.5 installed. For more information on installation check out www.yafaray.org. LINK HERE

Light and Render an Arch-Viz Style Outdoor Scene with V-Ray and 3ds Max by Laurens Corijn Apart from the default render engines that come with 3ds Max, several extra renderers are available. Of all the 3rd party renders on the market, however, V-Ray has proven time and time again to be the most popular. In this tutorial, you will be introduced to lighting and rendering an outdoor scene with V-Ray in 3DS Max. LINK HERE

Make an Impressive Exploding Text Effect in Cinema 4D by Harrison Ambs Being able to animate a 3D object, both on and off the screen, is one of the most important concepts to understand in motion graphics. In this tutorial, you will learn to use the ‘Explosion FX’ deformer in Cinema 4D to break an object up according to it’s polygons, change the parameters of how those pieces will behave, and then animate the entire explosion with a single keyframe. LINK HERE

‘Quick Tip’ – How to Create Cool Hair and Fur Effects in 3ds Max by Evan Schaible In this tutorial we will take look at the Hair and Fur World Space Modifier in 3ds Max. We will learn how to set up the Hair and Fur modifier, how to make it react with the other character geometry, how to tweak it to get the results we want, and how to render out our final effect. LINK HERE

Create a Futuristic Animated Computer Screen Shader in the Unreal 3 Editor by Joe Mirabello The Unreal 3 Editor is a powerful game development tool that ships free with most Unreal 3 games (Unreal Tournament, Gears of War, Roboblitz). It’s quickly becoming a standard tool in the game development industry and is known for putting a lot of power directly in the artist’s hands, particularly through it’s node-based material editor. This tutorial offers an introduction to Unreal’s material editor and assumes no prior knowledge of the tool, or the presence of any other tools but the editor itself. Through the creation of a ‘flickering monitor’ material (or “shader”), this tutorial will demonstrate some of the powerful things that are capable with the material editor. LINK HERE

Model and Texture a Photorealistic USB Cable with Maya and Mental Ray – Day 1 by Alan Monroig In this tutorial you will go through the process of modeling and rendering a Photorealistic USB cable in Autodesk Maya. You will also learn to use Mental Ray, along with the new architectural materials, rendering layers, and Photoshop, to create a fast, accurate, and photorealistic depth of field. LINK HERE

An Intro to ZBrush: Sculpting the Lion of Belfort by Mehdi Pourshayegan In this tutorial you will follow Mehdi Pourshayegan through the process of sculpting the Lion of Belfort (as seen in his portfolio). You will go through the step by step process of creating the base mesh in 3ds Max (although any poly modeling application will work), exporting it to ZBrush, and then sculpting the final detailed result. LINK HERE

Texturing a Human Face – Day 1: the UVW Unwrap by Dan Cox In this 2 hour, multi-part video tutorial, you will follow professional Game artist and teacher, Dan Cox, as he gives insight into his own thought process and workflow of how to go about unwrapping and texturing an existing human face. The techniques and theories that Dan teaches can be used in either video game or film work. LINK HERE

In this lesson we will create a necklace by distributing objects along a curve in Maya 2008+ LINK HERE

In this lesson we will learn how to use Containers to create a cleaner Hypershade window in Maya 8.5+ LINK HERE

In this lesson we will learn how to use muscle skin deformers to project one polygon object onto another in Maya 2008 Ext 1 + LINK HERE

In this lesson we will learn how to build a basic vertex shader inside of XSI 5+ LINK HERE

In this lesson we will learn how to build a basic vertex shader inside of XSI 5+ LINK HERE

In this lesson we will learn how to use GATOR to transfer envelope weights. Transferring weights is a great way to speed up the envelope workflow because it is easier to paint weights on a low resolution object. Uses XSI 5+ LINK HERE

In this lesson we will learn how to create and style XSI Hair. There are many different ways to create Hair but one of the best ways is onto extracted polygon faces. LINK HERE

In this lesson we will learn different methods of removing Hair. Creating Hair on polygon faces is a great method to control the location of Hair, but sometimes it’s not enough. The Cut tool will remove the guide hairs at the point of cutting, shortening the Hair in that area. LINK HERE

In this lesson we will learn how to save rendering information of an object into a texture in Houdini 9+ LINK HERE

In this lesson we will learn about the help browser and how to access Digital-Tutors’ AppView lessons in it. LINK HERE

In this lesson we will learn how to preview our animation by quickly exporting movies directly from the viewport in Modo 301+ LINK HERE

In this lesson we will learn how to create depth of field effects using the tools inside Fusion 5+ LINK HERE

Masterclass: Crumpling and Tearing for Houdini 10 - Presented by Martin Sawtell, this Masterclass covers the new crumpling and tearing features that are available in Houdini 10’s physically-based cloth solver. These include support for plastic deformation, dynamic tearing and changing topologies. The presentation includes direction on basic workflows, and fundamental physical properties of cloth objects. Many of these concepts are supported by working example files including smashing cars, cutting fabric and collapsing building.

Welcome to the first full tutorial to hit leahraeder.com. This one’s a doozy, Suzie. The Kick the Bucket tutorial covers how to create a physical simulation using rigid bodies and fluid dynamics in Realflow; how to set up a workflow between C4D and Realflow; and how to comp the 3D render with 2.5D graphics and type. LINK HERE

Create a reusable composite node library in Blender. LINK HERE

Creating a simple cloth in Zbrush. LINK HERE

Via Noise Junkies… Working with Multiple Cameras in Cinema4D LINK HERE

Evgeni Bulatov shows us how to create fire in a particle editor using Magic Particles, Photoshop and After Effects. LINK HERE

Wayne Robson shows how to easily create tileable textures in his latest Mudbox 2009 Quick Start Video Tutorial Series. LINK HERE

I know it sounds basic, but I’ve been surprised to see how many talented animators get tripped up by the archival process in After Effects. So, in this video tutorial, I’ll show you how to archive a project with shared assets using the consolidate footage and collect Files commands. LINK HERE

Welcome to an all new five second projects. This week’s theme is “Summer In Space.” What could be better than a cannonball splash in zero gravity? Or, what about a hotdog on the moon? Create a short project based on the theme and post it in the comments to be entered into the contest.

How Do I Enter?

  • 1. Create a five second animation based on the theme.
  • 2. Upload your video to Vimeo. Don’t forget to add a link back to this blog post.
  • 3. Post a link to this posts comment thread and I will add it to the Channel.
  • 4. Deadline is July 27th

What Are Five Second Projects?
We all want to make cool shit for our reel right? Sometimes you just need a theme to get you started… Some rules to fight against. Use the theme “Summer In Space” to make a five second motion piece and link it in the comments of this blog post. “Shout Box” submissions will not be found and will not be added to the channel. Please be sure to post a link in this post’s comments to ensure Nick seeing it.
It’s really great to see so much participation. Tell a friend about the five second projects and get them involved too. Don’t forget to push yourself to try something new every week. What about a new piece of software or technique you have wanted to try? Take control of your creative output and Make Cool Shit!
Check out the entries here or visit the Vimeo Channel




Positioning objects along a curve in Maya
In this lesson we will create a necklace by distributing objects along a curve.
Software: Maya 2008 and up
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ProJuice.org Witness Protection (Final Cut Pro & After Effects)

by TopherW on Jul.09, 2009, under After Effects, Motion Graphics, Showcase, Updates, Visual FX

Nick takes us through 3 different ways to render a character unidentifiable in an interview situation.

In the first instance, he uses an image mask in Final Cut Pro to colour correct the image and applies a pitch shift to change the voice.

In the second instance he uses a blur filter and an 8-point garbage matte to blur out the characters voice. He then shows you how to use the ‘paste attributes’ setting in Final Cut Pro to apply an audio effect created on a previous clip to this new clip.

Finally, he uses After Effects to motion track a number of black bars across the distinguishing features of his witness under protection.

After you click through over to ProJuice.org’s website, you can watch the tutorial in standard definition or high definition.

Version 1Version 2Version 3

Three different ways to render your character unrecognizable.

Related Tutorials

  1. Rock Lighting
  2. Heat Haze
  3. Kung Fu Energy Ball
  4. Building Effects
  5. Knoll Light FX
  6. Tracking Screens
  7. Bleach Bypass
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74 Tutorials To Keep You Busy While I Am On Vacation

by TopherW on Jul.07, 2009, under 3D, 3D Stroke, 3DS Max, AEtuts.com, After Effects, Blender, Boris, CGtuts+, Cinema4D, Compositing, Form, Giveaways, GreyScaleGorilla.com, Houdini, Imagineer Systems, Keying, Matte Painting, Maya, Modo, Motion Graphics, Motion Tracking, Motionworks, Mudbox, NUKE, Particular, Presets, Project Files, Red Giant Plugins, Shine, Trapcode, Typography, Updates, Visual FX, XSI, ZBrush, videocopilot.net

I am going to be on vacation for a week after I get married on the 12th, so this should be able to keep you busy with whatever your needs may be. I promise when I get back there will be much more where this came from, as well as video blogs, more content and bigger and better stuff from me in general… so make sure you stay tuned and I will see all you sweet little lemondrops when I have a tan.

I have seen a lot of written articles on this subject, and it seems to be a hugely popular effect. I mean some guy even did a roundup on the subject last week or so… anyways, I am going to be putting out the first of its kind, yes, the acclaimed Tilt Shift photography technique is possible with After Effects, and there is now a video tutorial for it. LINK HERE

Hey everybody… have you ever gotten failed renders and error messages when you try to render out your high definition H.264 video in After Effects? I do all the time, and it is in part because the H.264 Output Module is not designed to render HD video. There is a separate workaround, that I get asked to explain all the time on forums. LINK HERE

A lot of people ask questions on the forum, as to why their H.264 Quicktime videos look washed out and not as vibrant as they are with their source footage. Some people don’t really recognize the difference, and just take it as an problem that comes along with the compression codec, but that isn’t the issue. The issue is that Quicktime has a buggy little issue that stems from over/under compensating for different vibrancy on different displays. This has caused the problem, and now we have the answer. LINK HERE

If you are not familiar with using the Constraint Tag, then head on over to Vimeo to watch this short tutorial as an introduction to the benefits of the Constraint Tag over the Target Tag. Hopefully it will point you in the right direction . . . Boom boom! LINK HERE

Some of you were asking about a quick tutorial on how Nick set up last week’s Dynamics Test. Nick made this tutorial to show you the basic set up of how to get objects in your scene to bounce off each other. As you know, Nick has been a bit obsessed with dynamics in C4D all weekend. LINK HERE

In this tutorial, Nick will go though the steps in texturing objects in Cinema 4D. He also plays with using textures to actually light the scene. He gets this specific tutorial request a lot and decided to just jump in and go though the process without too much set up or goal in mind. LINK HERE


In this new tutorial, we’ll combine several techniques to self-animate a blueprint style logo right before your eyes. This fun technique uses basic built-in tools and can be used to ‘reveal’ a logo, a product or possibly a power tool. View Sample Video Watch Tutorial LINK HERE

Thomas Hullin – Recreate the MacOSX Tiger Opening Title

LINK HERE

Recreating the Twitch Title’s Vines in Blender – 3 Part Series

LINK HERE

In this tutorial we will show you how to make is appear as though your actor is teleporting out of the way of a speeding vehicle using mattes, and extensive key framing. SD LINK HERE HD LINK HERE

In this tutorial we show you how to model 3D Glass Shards in 3D Studio Max 9; and then composite them onto your footage using Adobe After Effects. SD LINK HERE HD LINK HERE

In this tutorial we show you how to create the effect of Electrical Arcs coming out of your actors hands. We use basic motion tracking, 3D cameras, and Layer Compositing. SD LINK HERE HD LINK HERE

FumeFX Crash Course By Evan Schaible

Lesson 1: Overview and Basics LINK HERE
Lesson 2: Sources LINK HERE
Lesson 3: Realistic Flame (S Source) LINK HERE

Episode 23: Peel-Away Vortex Transition By Aharon Rabinowitz – In this episode of Red Giant TV, Aharon Rabinowitz shows you how to create an insanely cool transition for text and other elements. This tutorial builds on RGTV Episode 21, where Aharon covered a text-to-sand transition, so make sure to check it out. Read More | LINK HERE

In this presentation, Aharon Rabinowitz shows you how to create this ocean scene in Adobe After Effects with only the tools found in AE – No 3rd-party plug-ins were used. He’ll also introduce you to a cool plug-in for creating realistic water. This was part of a presentation he gave on June 25, 2009 at After Effects New York. n LINK HERE

Cinema 4D’s Youtube Channel Videos:

Putting video footage onto objects in CINEMA 4D is popular. Here different clips are placed onto different sides of an animated video cube.
LINK HERE

There are several ways to mirror objects in CINEMA 4D. One of the simplest is to use a scale of -1. This video shows how. Works great with hierarchies.

LINK HERE


There are several ways to add thickness to objects. One way is to use Explosion FX. The nice thing about this is that you can adjust the thickness later on if you change your mind about how thick it should be, whereas if you’ve added thickness via polygon modeling, it can take longer to adjust the thickness. LINK HERE

When you have an object moving in an animation and you want the object to slow down, stop and stay still for a while, before it moves off again, you can run into an “overshoot” problem. This is when the object seems to shoot past where you want it to stop and it doesn’t stop properly. This is easily solved using the Clamp option. LINK HERE

At first glance it can look like CINEMA 4D’s Boole Tool doesn’t do much in Union Mode. But it can be very handy when you are cutting two or more “cutting” shapes that overlap out of an object. Unless you union the shapes, you’ll probably find there is no cut where the two cutter shapes overlap. Union solves this. LINK HERE

EverythingFX’s Making a Coin in Blender

LINK HERE

From Maltaannon.com – While rebuilding the DNA Chain project file from CS4 to CS3 I discovered that there are some things that make it easier. Interested? LINK HERE

In this video tutorial, CreativeCOW leader, Eran Stern discusses the development process for the DVD. Eran also demonstrates his design methods using Boris Continuum Complete 6. LINK HERE

In this 3ds Max 2010 tutorial, Michael Hurwicz looks at the new viewport label menus, which provide quicker access to some of the most common viewport-related functions, such as showing statistics, showing and hiding the grid, changing the view (e.g. front, back, perspective), and changing the shading mode (e.g. smooth and highlights, wireframe, edged faces).. LINK HERE

In this 3ds Max 2010 tutorial, Michael Hurwicz introduces the new Graphite Modeling Tools, and in particular the “Generate Topology” feature, which allows you to quickly change the underlying structure of an editable poly to resemble bricks, tiles, diamond shapes, and a number of other options. The tutorial uses bricks as a demonstration of this capability. LINK HERE

In this 3ds Max 2010 tutorial, Michael Hurwicz Michael Hurwicz looks at the new Particle Paint feature, which allows you to spray “particle seeds” on any object. You then use new operators in the Particle Flow system to convert these seeds to particles. The tutorial demonstrates “freehand painting” and uses the new “Birth Paint” operator to convert the seeds to particles. LINK HERE

MaxAfter.com – 3DS Max LensFlare – Learn to create a very basic, yet powerful 3ds Max lens flare. We will use the lens effect of 3ds Max to produce a powerful lens flare. LINK HERE

Taken from Rich @aeportal.blogspot.com – Via Strong Mocha are 2 video tutorials from Stephan Minning on the new version of his AE filter Normality 3, which was released last month. Minning speaks about the basics of setting up a composition with Normality in AE, along with the various light types, falloffs, and basic shading. Then he dives into rim lighting, toon shading, reflections, refractions, bump mapping, and lighting with a pre-rendered textured object.

Other options were discussed by Lutz Albrecht in his article on Adobe Developer Connection, Integrating 3D applications with After Effects – Part 1: Working with UV data. More background and links are in the AE Help doc Importing and using 3D files from other application. ARTICLE – LINK HERE

Great Tip from Chad Smashley on Vimeo for detailing how to get VRay to render out multi-channel EXRs and how to get them into After Effects to read them. LINK HERE

I really tried to throw Imagineer System’s Mocha a curve ball with this project but it was able to stick right with it!! I took a cheap handheld micro digital video camera and shot this short clip of a truck passing by. I then created a new side panel in Photoshop CS4, from a single frame of video and also made a “reflection map” from the background and put it all together using Mocha and After Effects. LINK HERE

Create an Effect Inspired by the Bourne Ultimatum End Credits Sequence by Chaithanya Y In a very clever use of Trapcode Particular, this tutorial shows us how to create an effect that is inspired by the Bourne Ultimatum end credits sequence. LINK HERE

Create a Radar Screen Logo Reveal by Eddie Bogdanov Using only built in plugins, learn how to create a radar screen which then reveals a logo. You will learn how to use 32-bit mode and few other tricks to simulate a real screen glow. LINK HERE

Learn How to Rig and Animate a Character and Create your Own Odyssey Day 1 by Marcin Zeglinski – In this massive 2 part tutorial you will learn how to rig and animate a character using a combination of Illustrator, Photoshop and After Effects and create an incredible, cinematic odyssey piece. Part 1 covers pre-production techniques, workflow overview and creating and rigging the character. It also covers creating the star field background and creating the eye close-up. LINK HERE

Model a Stylish Eames Lounge Chair In 3ds Max by Martin Zeme In this tutorial we are going to model a 20th century design legend, the Eames Lounge Chair. The reason I chose this particular object are its different shapes and forms. It has both soft, organic pillows (with wrinkles) and a hard, defined structure that holds it all together, making it an excellent way to learn how to model both soft and hard structures. LINK HERE

Create Amazingly Realistic Renders Using Advanced Render in Cinema 4D by Mountaga Kane Maxon’s 11th release of Cinema 4D introduces significant improvements to Advanced Render. AR 3 now uses two new algorithms (Irradiance and Quasi-Monte Carlo), making it much easier and faster to get clean, and beautiful renders than ever before. In this tutorial we will learn how to take advantage of these amazing new features! LINK HERE

Advanced Edge Control and Texture Mapping in Blender by Pavel Palstsiuk There is no precise way to control the auto-generated edges in Blender, thus reducing the edge generation feature’s efficiency. You may, however, create and control your own edges, using multiple materials, and advanced UV mapping techniques. In this tutorial we will thoroughly explore this technique. LINK HERE

‘Quick Tip’ – How to Create Awesome Looking Imprints Using 3ds Max 2009 & Thinking Particles 3 by Cristian Pop In this tutorial, you will learn how to create realistic imprints, such as tire tracks or footprints, on surfaces like snow, mud, or other deformable materials. This technique can be used on a variety of objects, rigid or deformable, or even adapted into other interesting variations of your own! LINK HERE

Model a Detailed, High-Poly Camera in 3ds Max 2010 by Corey Hayes This massive, 117 step tutorial covers the entire process of modeling a detailed DSLR camera, that would be suitable for use as a high-poly scene object in a render, or for generating normal maps to be applied to an in-game model. We will also be going over some of the ins and outs of 3ds Max 2010’s new graphite modeling tools! LINK HERE

Model, Paint, and Animate a Realistically Stylised Eye In 3ds Max and Photoshop by Fabio Silva This is a multiple part video tutorial on how to create simple, yet effective, 3d eyes that can be used in either CG illustrations, or animations. This series of tutorials will cover all of the steps that are necessary, from modeling and unwrapping, to texturing, to rigging, and eventually animating the eye. LINK HERE

CG Award Winner ‘Fredi Voss’ Shows How to Make a Dead Tree Trunk in Cinema 4D by Fredi Voss In this tutorial, “CG Choice” award winner, Fredi Voss, will teach you how to model and texture a detailed, dead tree trunk, which could be used as a foreground object in a landscape, or even as a stand alone portfolio piece. LINK HERE

@ Motionworks.com.au – In this recorded version of a recent Adobe E-seminar we walk through After Effects techniques and workflow for creating a grungy and moody boxing promo. Techniques include color grading for a poster-style look, creating an old, weathered look using stock images and blend modes and tips and tricks for creating organic looks. Watch Promo LINK HERE

In this lesson we will learn how to use and animate a Sine deformer to create a snake animation. LINK HERE

In this lesson we will learn how to use the Offset Edge Loop tool in Maya 8+.
LINK HERE

In this tutorial we will learn how to use Maya’s Level of Detail feature to speed up our renders. LINK HERE

In this lesson we will learn how to change the selection properties in XSI. LINK HERE

In this lesson we will look at how deformers can be used in XSI to create a candy cane. LINK HERE

In this lesson we will learn about XSI’s powerful real-time shaders and how to build a fixed-function OpenGL shader. LINK HERE

In this lesson we learn about some uses of light association in XSI. LINK HERE

In this lesson we will learn how to build a ripple solver dynamics network. LINK HERE

In this lesson we will learn how to set up particle instancing with a classic bee simulation. LINK HERE

In this lesson we will learn how to replace images when the link to them has been broken and reload images that have been modified in Modo 301+. LINK HERE

In this lesson we will learn how to use the Subtool Master which can help us speed up our workflow when dealing with multiple subtools in ZBrush. LINK HERE

In this lesson we will explore more Subtool Master options including duplicating and mirroring subtools. LINK HERE

Simulate Fire and Smoke Effects in FumeFX with 3ds Max

LINK HERE

3 Point Light Rig in Blender – LINK HERE

Worm Head Speed Sculpt with Zbrush – LINK HERE

How to create a 3D type effect using Cinema 4d and Photoshop – A new tutorial on how to create the following image using Cinema 4d and Photoshop. LINK HERE

‘The Prison Yard’ by Richard Tilbury is the featured image in this Total Textures Breakdown Tutorial.

LINK HERE

@ PVC – Learning how to navigate 3D space can be one of the more daunting features to tackle in After Effects. In this seventh video, we demonstrate how to use the Camera Tools in After Effects both to move 3D cameras, and how they affect the Position versus Point of Interest parameters. We also show how these same tools allow you to customize the additional 3D views the user has access to, making it easier to view your scene from alternate perspectives. Tips include how to quickly switch between the different tools, plus how to use… LINK HERE

Mograph Delay Effector with Mograph Text Tutorial

LINK HERE

Mograph Spline Effector Tutorial

LINK HERE

Mograph Fracture Tutorial

LINK HERE

Check this tutorial on how to make a Dynamic Chain. You will need Cinema 4D 10 and the Mograph and Hair Modules. (fast passe Tutorial) LINK HERE

Mograph LED Lights Tutorial (No Audio)

LINK HERE

Tracer Using Mograph Tutorial (No Audio)

LINK HERE

2nd Tracer Using Mograph Tutorial (No Audio)

LINK HERE

3D Text Using Mograph Tutorial (No Audio)

LINK HERE

Flag Using Cloth Tutorial (No Audio)

LINK HERE

Basic 3D Text Tutorial (No Audio)

LINK HERE

Flying Gallery – Learn how to create a flying 3d image gallery using any collection of images you want, Use Trapcode particular to drive the simulation and wind to animate the images movement, fade images into the space using vanishing settings and deflect the elements to avoid flying through the camera. LINK HERE

Animating Snotty The Snail – using our previously rigged version, we will learn to animate with simple techniques and processes, learn how to loop animation to allow for unlimited movment across any time range. Part 1 LINK HERE Part 2 LINK HERE

Here I show you how to set up Mental Ray’s Physical Sun and Sky and I explain it’s main attributes. If you want to download my maya file for this setup click here. Follow the link to visit Max’s blog and download the script (mdTater.mel) that I use to create my random geometry. LINK HERE

Welcome to an all new five second projects. This week’s theme is “Old Video Games.” Atari, NES, SEGA, Arcade. It doesn’t matter really. Just help us remember the good old days when Mario ruled the world and first person shooters weren’t around. Create a short project based on the theme and post it in the comments to be entered into the contest.

WHY YOU SHOULD ENTER! WATCH THIS!

How Do I Enter?

  • 1. Create a five second animation based on the theme.
  • 2. Upload your video to Vimeo. Don’t forget to add a link back to this blog post (the one after the jump on greyscalegorilla.com).
  • 3. Post a link to this posts comment thread and Nick will add it to the Channel.
  • 4. Deadline is July 13th

What Are Five Second Projects?
We all want to make cool shit for our reel right? Sometimes you just need a theme to get you started… Some rules to fight against. Use the theme “Old Video Games” to make a five second motion piece and link it in the comments of this blog post. “Shout Box” submissions will not be found and will not be added to the channel. Please be sure to post a link in the contest’s post’s comments to ensure Nick seeing it.
It’s really great to see so much participation. Tell a friend about the five second projects and get them involved too. Don’t forget to push yourself to try something new every week. What about a new piece of software or technique you have wanted to try? Take control of your creative output and Make Cool Shit!

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Use the Day To Learn Something Sweet #aftereffects #cinema4d #3d #tutorials

by Topher on Jun.25, 2009, under 3D, 3D Stroke, 3DS Max, AEtuts.com, After Effects, Apple Color, Apple Motion, Blender, Boris, CGtuts+, Cinema4D, Compositing, Contests, Form, Fusion, GreyScaleGorilla.com, Horizon, Houdini, Keying, Maya, Modo, Motion Graphics, Motion Tracking, Motionworks, Mudbox, Particle Illusion, Particular, Photoshop, Presets, Project Files, RealFlow, Red Giant Plugins, Shake, Sound Keys, Starglow, Toxic, Trapcode, Typography, Updates, Visual FX, XSI, ZBrush, artbeats, videocopilot.net

Jerzy Drozda Jr. aka Maltaannon finally published Mataannon 2.0! Its been a long time coming, but he posted his tutorial for creating the Form Face from Making It Look Great 5. LINK HERE

Episode 22: Creating a Summer Blockbuster Film Look By Stu Maschwitz - In this week’s episode, Sin City’s Visual Effects Supervisor – and our new Creative Director – Stu Maschwitz, shows you how to get the Summer Blockbuster look seen in Transformers 2, Terminator: Salvation, and The Taking of Pelham 1-2-3. Read More | Watch Video Product(s) Used: Magic Bullet Colorista, Magic Bullet Looks LINK HERE

In this tutorial, Nick goes though the process of modeling, animating and lighting an animation he did for a Five Second Project called “Balloons In Black And White.” Follow along in Cinema 4D as he uses particles, HDRI lighting and reflective textures to create this scene. LINK HERE

Other Stuff From Nick lately:
Six Reasons Why You Should Join 5 Second Projects
How to Install CSTools in C4D R11
Why I Became a Photographer

Five Best Cinema 4D Training Sites

Create an Elegant Concentric Rings Animation by Satya Meka Inspired by the work of Mark Coleran. Satya shows us how to use iterations of simple shape layers to create some beautiful procedural art. UPDATE: Responding to readers requests, Satya recreated the effect in Cinema 4D and has create a bonus addendum tutorial which in true Satya style is full of XPresso goodness. LINK HERE

Heads Up on Some Cool Graphic Type Techniques by Markus Gustafsson In this tutorial, regular Aetuts+ author Markus Gustafsson shows us how to use adjustment layers and expressions to create some edgy graphic design. LINK HERE

Create a Burning Building VFX Shot by Eddie Bogdanov Starting with nothing more than a few still photographs, learn how to create this dynamic burning building VFX shot. LINK HERE

Model, Sculpt and Texture a Demon-like Monster in 3ds Max and ZBrush – Day 1 by Mehdi Pourshayegan This is a multi-part tutorial on creating a Demon-like ‘Lok Warrior’ with realistic muscle anatomy. In the first day of this tutorial we will create a base mesh for our character using poly modeling. In day two we will take this mesh into ZBrush and sculpt intricate muscle anatomy. On day three we will texture the creature and add the finishing touches to the artwork. Let’s begin day 1 of this tutorial. LINK HERE

Model, Sculpt and Texture a Demon-like Monster in 3ds Max and ZBrush – Day 2 by Mehdi Pourshayegan This is a multi-part tutorial on creating a Demon-like ‘Lok Warrior’ with realistic muscle anatomy. In the first day of this tutorial we created a base mesh for our character using poly modeling. Today we will take this mesh into ZBrush and sculpt intricate muscle anatomy. On day three we will texture the creature and add the finishing touches to the artwork. Let’s begin day 2 of this tutorial. LINK HERE

Model, Sculpt and Texture a Demon-like Monster in 3ds Max and ZBrush – Day 3 by Mehdi Pourshayegan This is a multi-part tutorial on creating a Demon-like ‘Lok Warrior’ with realistic muscle anatomy. On the first day of this tutorial we created a base mesh for our character using poly modeling. On the second day, we took the mesh into ZBrush and sculpted the intricate muscle anatomy. Now today we will texture the creature and add the finishing touches to the artwork. Let’s begin day 3 of this tutorial. LINK HERE

Create a Spectacular Crash Animation With Maya Dynamics – Day 1 by Alex Engelmann It is always great to learn new animation tools and techniques that can help you to bring your creations to life. In this tutorial we will learn how to use Maya’s powerful animation, dynamics, and camera tools to create an explosive crash effect between two vehicles. This is Day 1 of a multi-day training series on Maya Dynamics. LINK HERE

Create a Spectacular Crash Animation With Maya Dynamics – Day 2by Alex Engelmann It is always great to learn new animation tools and techniques that can help you to bring your creations to life. In this tutorial we will learn how to use Maya’s powerful animation, dynamics, and camera tools to create an explosive crash effect between two vehicles. This is Day 2, the final part of this multi-day tutorial on using Maya dynamics. LINK HERE

‘Quick Tip’- How to Create a Shaky Camera Effect in Blender by Karan Shah Camera handling is one of the most important parts of animation. Using an arsenal of little camera effects and tricks, we can achieve very dramatic results. In this tutorial we will learn a few camera handling techniques to make our animations more believable and have a greater impact on the viewer. We will also learn a bit about Blender’s particle systems too. LINK HERE

Adding Anticipation to your Animations in Maya 4.0+ – In this lesson we will learn about anticipation – one of the 12 principles of animation. LINK HERE

Interactive Primitive Subdividing in Maya 8.5+ – In this lesson we will learn how to modify the number of subdivisions of an object during its interactive placement. LINK HERE

This tutorial shows using the Input Box to transform, rename, or select multiple objects quickly in Maya 8.5+. The Input box is a great alternative to the Channel box for modifying objects because its location on the status bar makes it easily accessible. LINK HERE

In this lesson we will learn how to use the bridge tool in Maya 8.0+ and explore some if its uses. LINK HERE

In this lesson we will learn how to change XSI’s camera movements to mimic Maya’s. LINK HERE

In this lesson we will explore the Keying Panel, which is XSI’s version of the Maya’s Channel Box. LINK HERE

In this lesson we will learn about XSI’s Schematic view and its similarities with Maya’s Hypergraph. LINK HERE

In this lesson we will learn how to use the Ruler Tool and Protractor Tool to measure the distances and angles in modo 301+. LINK HERE

Projection Painting in Blender – LINK HERE

Blender 2.5 Overview – LINK HERE

Model and Texture a Wooden Barrel in Blender – LINK HERE

Bake Zbrush Material into a Texture Map – LINK HERE

Create a Night Sky with Twinkling Stars in 3ds Max – LINK HERE

Noise Junkies – There is a new tutorial available now at the TUTORIALS page. It teaches you how to make a basic piano in Cinema 4D. Enjoy. LINK HERE

Our latest 3dsmax tutorial ‘Joy Tree’ is brought to you by Weiye Yin. LINK HERE

‘Flattening Out, Cleaning Up & Mixing Shapes’ are the latest set of blender video tutorials by Jason Welsh. LINK HERE

Tutorial: Outer Space Galaxy with Fractal Noise- This tutorial uses the always handy fractal noise plug-in to create different elements in an outer space scene. Space gas, planets, and star fields originate from this handy plug-in and with the right settings you have a nice looking galaxy environment that you could move a camera through if you so choose. LINK HERE

This is a quite, easy method for creating some fake 3d text and place that “fake” 3d text at the bottom of the ocean for an impressive opening title slate. I’m sure after watching this tutorial you will see just how useful this technique can be. Remember, don’t stick EXACTLY to what I do… experiment, experiment, experiment! LINK HERE

On MacBreak Studio I talk with Alex Lindsay about using the Replicator to animate a deck of playing cards. See it on iTunes here or on the web LINK HERE.

On MacBreak Studio, I talk with Alex about how to create a 3D environment in Motion and animate a camera inside it. Learn how to do the whole thing in 8 minutes. See it on iTunes here or on the web here. And to give credit for the inspiration for this project design: Andrew Kramer’s outstanding site for After Effects videocopilot.net. LINK HERE

I return to MacBreak Studio and talk with Alex about creating extruded 3D objects in Motion using Zaxwerk’s ProAnimator. See it on iTunes here or on the web here. LINK HERE


return to MacBreak Studio, where I talk with Alex Lindsay about wondertouch’s particles for Motion. Watch on the web here or on iTunes here. LINK HERE


Here is a quick tip on using Preserve Transparency in After Effects. An often overlooked feature, this little switch can sometimes be very useful when wanting to stack several layers and retain the transparency of the bottom layer. Head on over to Vimeo to watch this in HD LINK HERE

Create “dynamic sparkles” which adhere to the highlight features of an element… Use fractal noise for controlling the dynamics of the sparkle element… Give an animated sheen to an element using masks and animation… LINK HERE

An introduction to the power of RPF and RLA files and how they can be used in post…. Render from any 3D application and embed various channel information to be used in compositing software… Learn how to create depth-of-field effects, without the render overheads… PART 1 LINK PART 2 LINK

Create a Double Sides Shader in Maya -

In this tutorial I show you two ways of creating double-sided shaders in Maya. LINK HERE

In this tutorial I cover the basics of Maya’s Paint Geometry Tool. Many times have i had to add ice or drops of water to bottles pretty much one by one by hand, but no more!! This can be very useful when adding things as rocks to a terrain or really anything that needs to be duplicated and randomized on any given geometry. LINK HERE

Creating Studio Lighting in Maya – Edit: To download the scene file click here. LINK HERE

In my FIRST EVER video tutorial, I’ll be showing you how to create a UFO in Cinema 4D. This is the same technique I used in the final trailer which can be seen at PrettyPeoplePictures.com/Insurgents. LINK HERE

Welcome to Green Soda’s FIRST EVER VFX Challenge!! This challenge is sponsored by RIBBIT FILMS, enter and you could win one of their DVD Suites!

For this month’s challenge I give you complete freedom so let ALL your creativity run free!! This challenge’s theme is “Fake Promo”.

Choose any product you feel would be fun to make a TV spot for and go for it! All submissions must be NO LONGER than 15 seconds, if your entry is kickass being only a few seconds long that is just as good!! No need to go the full 15 seconds…

If you decide to enter the contest let me know by posting a comment in this article’s comment section below. This way I can keep track of who is participating and post a list providing a link to all of your WIP threads. No, WIP threads are not mandatory to enter the contest but they definitely make it easier and more fun to interact with other participants. Check the rules for more details.

When you are done with your entry simply upload it to VIMEO and email me the link or post it in the comments section so I can find it. Once I receive it I will add it to the challenge’s VIMEO channel where all entries will be posted.

Information on how the winner is chosen can be found here.

The deadline is July 25th so get to work! ;)

Make sure you read the challenge’s general information if you haven’t done so already. If you still have questions post them here or email me at: avillabon [at] gmail [dot] com

GOOD LUCK!!!

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HUGE WEDNESDAY POST!

by TopherW on Jun.17, 2009, under 3D, 3D Stroke, 3DS Max, AEtuts.com, After Effects, Blender, Boris, CGtuts+, Cinema4D, Compositing, Contests, Flame, Form, Giveaways, GreyScaleGorilla.com, Houdini, Imagineer Systems, Matte Painting, Maya, Modo, Motion Graphics, Motion Tracking, Motionworks, Particular, Photoshop, Presets, Project Files, Red Giant Plugins, Reviews, Shine, Showcase, Smoke, Sound Keys, Starglow, Trapcode, Typography, Uncategorized, Visual FX, XSI, ZBrush

Nuke: Intermediate CG Pipelines: (4 chapters) Chap 01- CG Multipass compositing in Nuke: In this first chapter, we will focus in the use of multipass renders from 3ds Max (VRay) and Maya (Mental Ray) inside Nuke, showing the basic setup inside the 3D application to output a EXR multipass file and how to composite them back, pass by pass until we achieve a correct and accurate match to the RGB render. LINK HERE

HEROES – Chapter Style – In this tutorial we will show you some advanced ways to apply text to your productions like you would see at the beginning of every Heroes Episode.
Watch Tutorial in Standard Definition
Watch Tutorial in High Definition
Tutorial Page LINK HERE

AE Quicktips #8: Camera RAW Sequences -
In this video tutorial, Creative COW contributing editor Carl Larsen shows you how to import a .jpeg or .tiff sequence into Adobe After Effects with Adobe Camera Raw development settings applied.

Podcast Hosted by Carl Larsen LINK HERE



31. BULLET CONTROL Part 2

• Part 2 of the 3ds Max Particle Flow tutorial of controlling the bullets
• We will explore features like Find Target, Spawn etc. in PF of 3ds Max
LINK HERE

GreyScaleGorilla.com – How to Work Faster in AE

Nick Campbell has a workflow – speedup video for all you to enjoy!
LINK HERE

GSG – How to Use Simple Shapes and Masks to Make an Entire Animation-
In this tutorial, Nick goes though the process of using masks to animate simple shapes. Then, using precomping and simple plugins, we warp and distort the simple shapes into our final animation.

LINK HERE

How to Create a Video Game Dumpster: The Complete Current-Gen Workflow by Kaleb Aylsworth – As technology evolves, the tools and requirements for creating current-gen game art are constantly changing. In this tutorial we will learn the current game art workflow in its entirety, from the low-poly model all the way to final game-ready asset. We will create a realistic grimy dumpster suitable for any urban setting. This mammoth video training series features over 194 minutes of video instruction on all aspects of game art creation, including creating the low-poly and high-poly models, the UVW unwrap, baking normal maps from high-poly, and creating diffuse, specular and detail bump textures. LINK HERE

Sculpt, Model and Texture a Low-Poly Skull in Blender by Karan Shah – Normal maps are widely used in games to make low poly models look high poly. In this tutorial you will learn how to create a high res Skull model, generate a normal map from that model and learn how to apply this to its low poly version. Techniques covered in this tutorial include multires sculpting, baking a normal map, baking ambient occlusion and applying the maps to a low poly model. LINK HERE

Model a Venus-styled Robot in Cinema 4D by Peter Hofmann (aka peXel)In this tutorial you’ll learn how to model and texture a small robot from scratch and place it in a lit scene. This is a comprehensive tutorial with 127 steps and will provide a complete introduction to making 3D art for the intermediate to advanced Cinema 4D user.

Build a Reusable Light Rig in Maya by Alex Engelmann – In the visual world of CG, presentation is nearly as important to the final result as the artistic piece being presented. For this reason lighting tools and techniques will always be indispensable assets to your artistic toolset. In this tutorial you will learn how to setup a basic lighting rig in Maya. Specifically, this tutorial covers Lighting, Cameras, Render Settings, and some basic touch-up techniques in Photoshop. Once you’ve completed this tutorial, you will have a light rig that you can use to quickly render out professional quality images of your model. LINK HERE

War! Or How to Create a 3D Particle Generated Video Display - by Wes Kandel

Wes comes back with another adrenalin fueled piece that is sure to become an Aetuts+ favorite. Using Trapcode Form as the basis to display video, he shows how to use the audio reactors built in to form to achieve something very very cool.
LINK HERE

In this lesson we will learn how to change geometry with the Sculpt tool. Accessing the Sculpt tool, Learning different sculpt operations, Using bitmap data. Uses Houdini 9+

In this lesson we will learn how to convert NURBS surfaces into Polygons in XSI. Uses XSI 4.2+
In this lesson we will learn how to create a low resolution Cage for a rigged model to remove lagging within our scene as it is animated. Uses Maya 8+

In this lesson we will learn how to use modo’s selection tools and deformers to build a candy cane. Uses Modo 301+

LINK HERE

CGCOOKIE- Creating Magic Wand Effects in Blender Part 1 and Part 2 -

LINK HERE

ZBrush to Maya with Decimation Master

An overview of the new ZBrush to Maya/Max/XSI rendering pipeline with the new Decimation Master plug-in from Pixologic.

LINK HERE

Yeah! A new tutorial has been added to Sketchy Pictures! “Rolling out the Red Carpet” tutorial takes you through Cinema 4d and shows you how to recreate a carpet roll with text. Trust me it’s a really cool effect. Don’t believe me, well jump on over the tutorial page and take a look at the preview movie, I’m sure you’ll enjoy this one! LINK HERE

Mike Bauer shows us how to quickly animate a cool water effect in our latest 3dsmax video tutorial. LINK HERE

XSI Video Tutorial ‘Rendering with Mental Ray’ is the latest video tutorial by i3D Tutorials. LINK HERE

Welcome to an all new five second projects. This week’s theme is “Kick The Bucket.” Create a short project based on the theme and post it in the comments to be entered into the contest.
More Prizes? Holy Crap!
Yep, Enter your Five Second Project and you could win a copy of Making It Look Great 6 from Motionworks and Tim Clapham. This is a great training series that goes though an entire project workflow from Cinema 4D to After Effects.
How Do I Enter?

  • 1. Create a five second animation based on the theme.
  • 2. Upload your video to Vimeo. Don’t forget to add a link back to this blog post.
  • 3. Post a link to this posts comment thread and I will add it to the Channel.
  • 4. Deadline is June 29th

What Are Five Second Projects?
We all want to make cool shit for our reel right? Sometimes you just need a theme to get you started… Some rules to fight against. Use the theme “Kick The Bucket” to make a five second motion piece and link it in the comments of this blog post. “Shout Box” submissions will not be found and will not be added to the channel. Please be sure to post a link in this post’s comments to ensure Nick Campbell seeing it.
It’s really great to see so much participation. Tell a friend about the five second projects and get them involved too. Don’t forget to push yourself to try something new every week. What about a new piece of software or technique you have wanted to try? Take control of your creative output and Make Cool Shit!
Check out the entries at the Vimeo Channel

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ProJuice.org Heat Haze in After Effects

by TopherW on Jun.16, 2009, under After Effects, Motion Graphics, Visual FX

To make the heat haze effect was basically a 3 step process.

Firstly Nick created a layer of fractal noise that evolved over time using an expression. Then used this layer as a displacement map for my main piece of footage. This essentially created the wavering, blurry look of a heat haze.

The second step was creating the watery reflections you often see in the forground. For this Nick used a range of masks, scaling and blend modes, along with a bezier warp.

The final step was colour correcting to make the warm reds and oranges associated with shooting in hot conditions.

As this tutorial is a little bit more involved than some of others, we have included a higher resolution version to stream. It might take a little bit more bandwith to watch though!! LINK HERE

Kung Fu Arlo

LINK HERE

Related Tutorials

  1. Kung Fu Energy Ball
  2. Building Effects
  3. Knoll Light FX
  4. Tracking Screens
  5. Bleach Bypass
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Big Roundup Big Stuff

by TopherW on Jun.09, 2009, under 3D, 3DS Max, AEtuts.com, After Effects, Apple Motion, Blender, Cinema4D, Compositing, Form, Houdini, Keying, Matte Painting, Maya, Modo, Motion Graphics, Motion Tracking, Motionworks, Particle Illusion, Particular, Presets, Project Files, Red Giant Plugins, Shine, Trapcode, Typography, Visual FX, XSI, videocopilot.net

Okay if you are wondering where I have been the last week… you can check out a few different places to get the inside scoop on me:

Yeah, I gotta ton of stuff going on, so if you want to check out what I have been up to hit up all four of those, and hey, you might even win a prize!

The new tutorial from Video Copilot… DVD Menus with Encore. Learn how to make loopable DVD Menus with some cool effects.
LINK HERE

Text Effects with Set Matte

In this tutorial you’ll learn how to use the Set Matte effect with other effects like Fractal Noise, Glow, and TriTone to can create some incredible text effects!

LINK HERE

MaxAfter.com – Bullet Control Part 1

Part 1 of the 3ds Max Particle Flow tutorial of controlling the bullets, First we will use some easy techniques to model this gun.

LINK HERE

Crime Avenue by Eran Stern of Stern FX (www.sternfx.com)
Eran Stern’s newest video tutorial, Crime Avenue, mixes ordinary city aerials with unique, computer generated clips to create a dynamic TV Promo. Eran employs the 3D tracking capabilities of Pixel Farm’s PFHoe to give this After Effects project a truly advanced look that’s easy to achieve. LINK HERE

Paint Strokes Morph June, 2009 new!
Using paint strokes brushes to automatically morph between path shapes. LINK HERE

In this episode of Red Giant TV, Aharon Rabinowitz shows you how to use Trapcode Form to create the effect of text (or a logo) dissolving to sand and blowing away. You’ll also learn how to reverse the transition, so that sand forms into text. You can see an example video of the end result here.

LINK HERE

Create a Split-Flap Type Display Jun 1st in Motion Graphics by Mattias Peresini – Split-Flap-What? It’s the term used for displays that are found in train stations and airports, where they typically display departure and/or arrival information and do that cool flipping of letters to display the new information. This tutorial does not show how to create the effect from scratch but instead it is a tutorial to explain how to use the project file created by Mattias Peresini who runs the totally awesome mattrunks website which has incredible tutorials for After Effects in French. We are very happy to have Mattias doing his first English tutorial for us here at Aetuts+. LINK HERE

Create a Surprising Billowing Cloth Reveal Jun 3rd in Motion Graphics by Lloyd It’s amazing how much pseudo-3D you can do in After Effects today. This tutorial will focus on using a new plugin that brings 3D bicubic deformations to layers that allows you to truly bend and twist layers in 3D space. If you are familiar with 3D packages, this is true displacement as opposed to just bump mapping. LINK HERE

Create a Sci-Fi Movie Title Sequence Jun 8th in Motion Graphics by Michael Park This tutorial covers the creation of a space-like si-fi title sequence from scratch. Michael shows us how you can easily create a visually interesting and impressive title animation with some simple title cards and text animation. The tutorial uses the Twitch plugin from Video Copilot, though a similar effect could be obtained by manual keyframing. LINK HERE

In the final part of this series we’ll look at how to add some more detail to the shatter in Cinema 4D using the Knife tool, add dust in Adobe After Effects using Trapcode Particular, create a quick background and fake refraction using the Displacement Map effect. After adding the Particle Null, right click the layer and choose Cinema 4D Tags > External Compositing. This will ensure the null is available in After Effects. LINK HERE

In this lesson we will learn how to use the ViewCube in Maya 2008+

LINK HERE

In this lesson we will learn how to parent in the Hypergraph and parenting options in the Move tool in Maya 2008+

LINK HERE

In this lesson we will learn how to disconnect joints within a skeleton without having to detach the bound mesh in Maya 2008+

LINK HERE

In this lesson we will learn how the Trimming tool can be used to punch holes into NURBS meshes in XSI 4.2+. Trimming is an effective way to create complex NURBS geometry quickly. Once you learn this technique, you have much more control over your NURBS meshes. LINK HERE

In this lesson we will learn how to extrude multiple non-merged faces in XSI 4.2+. When modeling with polygons, you sometimes need to extrude a continuous row of faces, without having them all merged together. This technique is useful for making bumps on a dinosaur’s back, a serrated knife blade, or a spiked mace head. You can create interesting geometry using this technique. LINK HERE

In this lesson we will learn how to merge separate polygon surfaces into one unified mesh within XSI 4.2+. This is a useful technique for reusing your geometry and then merging it back together for texturing. LINK HERE

In this lesson we will learn how to use the Flare effects in XSI 4+ to reproduce Lens Flares. Lens Flares are traditionally the bane of photography, as they can ruin good photos and footage. In XSI that isn’t a problem but it is a reproducible effect. Try adding a Lens Flare to your next render for creating a neat lighting effect. LINK HERE

In this lesson we will learn how to change the point around which we rotate an object in Modo 301+

LINK HERE

In this lesson we will learn how to use gradients and input parameters to quickly texture an alien pod based on its displacement height in Modo 301+

LINK HERE

Here is a great new tutorial on using particleIllusion 3.0 to create the transport effect from the new Star Trek movie.

LINK HERE

Episode 20: Creating a 3D picture Montage with Trapcode Particular By Rob Birnholz – In this Episode, Rob Birnholz shows you a great technique for quickly creating a 3D picture montage with Trapcode Particular. It takes just minutes to set up, but can save you hours of work. Read More | Watch Video | Comment

Product(s) Used: Trapcode Particular
‘Get Into Blender! Introduction, Menus & Views, Navigation & Components’ is the latest set of video tutorials for Blender by Jason Welsh




Mike Bauer brings us another 3dsmax video tutorial where he shows us how to create a basic mesh which will help you to quickly model characters.
LINK HERE
Green Grass Apple Motion Video Tutorial
LINK HERE
Idea Concept Purpose Apple Motion Video Tutorial
LINK HERE


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HWC’s VFX For Directors WINNER #1

by TopherW on Jun.02, 2009, under 3D, After Effects, Compositing, Giveaways, Keying, Matte Painting, Motion Capture, Motion Graphics, Motion Tracking, Showcase, Updates, Visual FX

CORRECTION: @ZLovatt is now our winner! Congrats Zach Lovatt! Our previous winner, decided to unfollow today and just retweet, thus not being qualified to win. Follow us, and you could possibly earn back your chance!

Hey everyone! Thank you all for participating in the first giveaway for Hollywood Camera Work’s Visual FX For Directors! We only had 52 entrants at the time of this drawing, but next Monday and the Monday after that we will be drawing another name to win the last two sets we have!

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Huge Tutorial Roundup!

by TopherW on May.30, 2009, under 3D, 3DS Max, AEtuts.com, After Effects, Blender, Cinema4D, Compositing, Contests, GreyScaleGorilla.com, Imagineer Systems, Keying, Maya, Motion Graphics, Motion Tracking, Motionworks, Mudbox, Presets, Project Files, Red Giant Plugins, Trapcode, Typography, Updates, Visual FX, XSI, videocopilot.net

Okay! So if you enjoyed my VLOG the other day with the giveaway, you will be stoked to know that I am gonna be making them much more regular. There is another up right now on the YOUTUBE and also you can check out my new article on AETUTS+. LINK HERE

From CarlWH123 on Youtube – Modelling an Axis bass drum pedal in 3DS Max. LINK HERE


Damien Mathe – I presume that maybe someone already did this, but I recorded a tutorial explaining how to reproduce the soft shadows as seen in Andrew’s tutorial, but in Cinema4D. Of course I only translated the tutorial to C4D, all the credits go to the great Andrew Kramer. LINK HERE

Damien Mathe – This video explains how to make a “blob” effect with Cinema 4D. This was recorded as an answer to a post on Videocopilot.net forums. LINK HERE

Create Whispy Spirit-like Text by Adam Everett Miller – Adam keeps digging through the good ol’ built in CC plugins and continues to come up with very clever and visually awesome solutions. In this tutorial Adam uses CC Smear as the basis to create text that appears in as if a spirit whisped into it. LINK HERE

In this tutorial, Nick go though the process of lighting a scene with the Daylight CS Tool for Cinema 4D.
Download the scene files at his blog: Greyscalegorilla.com/blog/2009/05/28/cinema-4d-cs-tools-daylight/
LINK HERE

After Effects has a bug fix and huge update out this week:

LINK HERE

In this tutorial I explain how to use my free After Effects script MochaImport which simplifies the usage of MochaAE with After Effects. FREE DOWNLOAD of the script: aextensions.blogspot.com
Tutorial LINK HERE

In this lesson we will learn how to change the rotation axis of an object in Maya 2008+
LINK HERE

In this lesson we will learn how to create a sphere that works well in dynamic simulations. Uses Maya 2008+
LINK HERE

In this tutorial we will learn how to use the UV Texture Editor as a modeling tool in Maya 8+.
LINK HERE

In this lesson we will learn how the Trimming tool can be used to punch holes into NURBS meshes in XSI 4.2+.
LINK HERE

In this lesson we will learn where XSI’s shelf is located and how to add commands to it.
LINK HERE

Noise Junkies- After Effects Abstract Color Transfiguration

Learn a very simple method to make footage into an abstract scene. Use some common plugins to create a “melting-type” animation. LINK HERE

*NEW* Cityscape Pt. 1 – Building True 3D objects -Learn how to make a 3D cityscape out of true 3D objects that you can arrange and then fly around with a 3D camera. Techniques featured are: Replicators, 3D cameras, shape tool.

LINK HERE

Solar Ring Motion Video Tutorial Part One LINK HERE

Volumetrix Light 3d Motion Tutorial LINK HERE

News at 8 Motion Tutorial LINK HERE

Moving onto the next phase, we give this critter some bones for animation… You will learn how to build a custom rig using bones and dummy objects… We also create some easy to use Eye Controls with simple constraints to help give our guy that all important emotion… LINK HERE

In part two of this series we’ll look at how to shatter the polygon object using Cinema 4D Explosion FX, add a glass material and image map to the face of the glass, and use an HDR image with the Sky object to create reflections.

Download Materials Watch LINK HERE


Stylish Lighting in Cinema 4D and Photoshop

Use Global Illumination to create complex lighting and shadows.

Door Type

Create cool looking 3D type with a door built into the side.

Rolling Red Carpet

Create a rolling red carpet that reveals text on the inside.

Font Explode

Explode a bit of 3D text and style it to create some awesome looking typographic elements.

Little Planet

Distort a panoramic image and create some 3D text, to make a little planet type effect.

Beach Ball

Model and texture a beach ball.

Crumpling Paper

Using the cloth tag, create an animation that makes a piece of paper crumple into a ball.

Interactive Speakers

Model some speakers, and make them react to a sound file using Mograph.

Super Text

Create a text effect similar the one used by Superman.

Sketch Car

Use Sketch and Toon, along with After Effects, to create a hand-drawn looking animation of a car.

Xpresso Series

This series has three parts on Xpresso: Camera Projection, On/Off Switch, and Replace Textures.

Egg Modeling

Check out several resources on how to model an egg.

Modeling a Zebra

Model a toy zebra (includes a free 3d model).

Modeling a Book

Model and texture a book, and add dust to the cover (includes the project files).

The UV-Map Dirtmap Baker Tutorial

Get a clean UV map, calculate a dirt map, and work with Baker.

Working With Procedurals

Use 3d procedural textures, instead of bitmaps, to acheive the desired result.

Modeling an Hourglass

Model, texture, and light an hourglass.

Contraint Tag: Aim

Learn the differences between the Target and Constraint tags.

Introduction to Point Cache

Learn to use the Point Cache Tag and Point Cache Deformer.

Looping Noise

Use looping noise to create random motion in different objects.

Modeling a Lightsaber

Check out this awesome tutorial on modeling a replica lightsaber.

Making a Fireball with Pyrocluster

Create a realistic fireball inside of a container using Pyrocluster.

Modeling a Water Faucet

A basic tutorial on modeling and texturing a water faucet with handles for hot and cold.

Creating a Cel or Wireframe Render

Create a Cel or Wireframe Render of your model (kinda self explanatory).

Model a Basic Peanut Can

A basic tutorial on modeling a peanut can, and then lighting it appropriately.

Vector Logo To 3D

Create a logo from vector shapes, and then turn those shapes into 3d extrusions.

Exploring Sound Effector

Explore the Sound Effector, and how it can react to different parts of your scene.

Explosive Typography Effects

Create an awesome exploding 3D text effect.

Making of Super Snail

This is a huge tutorial on modeling the "Super Snail" ( including the body, slime, and rocket motor).

Modeling "Daylight"

Create a realistic looking castle alleyway scene with fantastic lighting effects.

Materials in C4D

Learn to create realistic looking glass materials.

Creating Car Tires

Create some very nice custom textured tires.

Modeling a UFO

Make the UFO's used in the independent film "The Insurgents".

3D Titles

In one of the only C4D tutorials from Video Copilot, Andrew Kramer shows you how to create 3d titles inside of After Effects.

Introduction to Dynamics

Nick Campbell (the man behind the next few tutorials) gives you a crash course on Dynamics in C4D.

Texturing Objects and Lights

Learn how to use textures to help you light a scene.

Create a Floating Balloon Animation Using HDRI Lighting and Particles

From one of the 5 Second Projects, Nick shows you how to use HDRI Lighting and Particles to create this awesome little animation.

CS Tools - Daylight

Use CS Tools' Daylight to light a scene.

CS Tools - Cubes

Nick shows you how to use cubes from CS Tools to animate abstract shapes quickly.

CS Tools - Cluster

Use CS Tools - Cluster to easily create symmetrical burst animations with any object.

CS Tools - Bloom

Use CS Tools - Bloom to automate animations that bloom into scenes with rotation and scale.

CS Tools - Area Light and Ambient Light

Use another one of the lighting tools from CS Tools to light a scene effectively.

CS Tools - Action Cam

Use Action Cam from CS Tools to create some cool camera moves.

Creating a DNA Strand

Create a DNA strand using some basic shapes, deformers, and Mograph modules.

Shattering Glass

In John Dickinson's first big 3 part tutorial using C4D, he uses Illustrator, AE, and C4D to create an awesome glass shattering effect.

The Moon

Noise Junkies "Universe" series has this great tutorial on modeling the moon's surface.

Modeling a Piano

Learn how to model a basic piano.

Playing With Shadows

This is a recreation of Andrew Kramer's Video Copilot tutorial on creating some soft shadows using Cinema 4D.

Fringe Titles

Learn how to recreate the reverse shatter effect used in the "Fringe" TV show's opening title sequence.

Organic Mesh

Learn how to recreate Andrew's organic mesh effect (from Video Copilot) using similar techniques in Cinema 4D.

Beyond Boring Text

This is a nice little tutorial on using the Displace Deformer, with Mograph Text Objects, to create stylized effects.

Kicked the Bucket


How to Create a Fantasy Atmosphere Style Car Ad

Posted by MohamedAhmos Tuesday, 28 July 2009

Final Image Preview

Take a look at the image we'll be creating. Want access to the full PSD files and downloadable copies of every tutorial, including this one? Join Psd Plus for just $9/month. You can view the final image preview below or view a larger version here.

Resources Used

Stock Images:

Brushes:

Step 1

Usually before I start to do a manipulation, I go through an initial process: sketches, looking for references, images, stocks, inspiration...I recommend that you do two things before you start to do the manipulation itself:

  • Define what you will do, and how you will do. I recommend sketching, but some people are abler to only keep what they want to do in their mind, and work from that.
  • Search some references: all kind of things related to your initial concept. That will help so much.

These steps, are extremely important, principally the sketch. Try to define the sources of illumination in the sketch, you will need it. About the references, I searched specifically for car ads, and I found the website of 6B Estúdio. I found some awesome references that served as inspiration for this illustration.

Step 2

Now I start a quest for stocks that fit with the initial idea that I had. I started searching for the platform where the car will rest. I started searching on stock.xchng for some cliff edges, but didn't find anything that was flat enough or with a compatible perspective.

I started looking on Flickr, and found some really good images and made a preliminary collage. One thing: make sure the owner of the image allow the use of the photo. I continue to find each image individually and just put them together. The sketch help so much on this step...

Step 3

Now we'll start to collage our images together. As the name suggests, it's about cutting and pasting each stock into our work. Each kind of image is a different type of render after cutting. Mainly, I use the Pen Tool, but I'll show some others too.

Pen Tool

I think that is the best cutting tool, because it uses paths, so the final result becomes more anti-aliased and more smooth. The Pen Tool can be used to render any non-organic material, I mean: we can render cars, motorcycles, clothes... But the Pen Tool doesn't work well for organic images like peoples, animals, landscapes, trees (these are really difficult to get good results with the pen tool).

You can access the Pen Tool (P) in the Tools Menu. Also, enable the Path option, so when you trace with the Pen Tool, you will not create a Shape layer.

The last resource that I like to turn on is the Rubber Band. To enable it, you click on the arrow after the Custom Shape Tool icon, then a box will be opened.

When you're rendering with the Pen Tool, you need to trace a little inside the original stroke of the image. This avoids the leftover bits from the background of the image.

After tracing, you just need to click with the right button and select the Make Selection option.

Tip: if you pressing Shift after you closed your trace, you may then create more selections.

Eraser Tool

The Eraser Tool (E) is very useful to render irregular surfaces or blurred images. Also there are a lot of specific brushes to render grass, hair, and some others. These brushes can be downloaded on the resources list at the beginning of the tutorial. They save work and your work will look more realistic and professional.

The Eraser Tool combined with a Graphic Tablet can be very useful, because the pressure sensor of the tablet will make for more precise traces. Let review how this works.

I used a background with a different color, this way I didn't leave leftovers on the image. I don't care about the cut quality because I can correct it later.

Tip: you can expand your workspace by pressing the Tab key. This will hide anything and you'll only see the image workspace. To make them appear again you just need to press Tab again. Also, if the brush tip disappears, make sure Caps Lock isn't turned on.

Other Methods

There are a lot of another methods to render images, like masks, plugins, selections by color and the Magic Wand Tool too! This tool, I bet you already tried to use, but maybe you are unhappy with the final result. This tool would be the perfect solution to rendering, but the final quality of the cut-out render is too bad. See the result of a render with the Magic Wand Tool below.

Observe that it left white parts and it is really serrated. One solution for this is the Defringe Tool. It is found by going to Layer > Matting > Defringe. It will fix the white issues on the image a little. But I really recommend that you don't use these methods for objects that stay too close. I mean, you can use the Magic Wand Tool to render minor images that stay far away in the illustration, but not for large images and especially not those that are the focal point.

Further Resources

For more information on Selection Methods visit the Psdtuts+ tutorial A Comprehensive Introduction to Photoshop Selection Techniques.

Step 4

After you found all stock images you will need to do a collage, cut-out every image using your preferred method and put them together. This step shows how important the initial sketch is, because you can lose yourself when you're doing the collage. Don't worry about realism for now. Just put them together, on some areas I need to use the Clone Tool (S) to fill it. See the screenshot below.

Step 5

Using the Clone Tool is quite easy. I don't cover the details of how to use it here, so I recommend you read this clone stamp tutorial. The collage steps don't need to be perfect, you really don't need perfect realism at this stage.

Tip: keep every image on a separate layer. It's really recommended because sometimes you will need to edit one thing separate of the others and if you keep everything on the same layer you will had some problems.

The process was quite simple, I just clone some parts of the original image in another layer, and use the Pen and the Eraser tools to cut and make the continuity of the image. See the original images (I deleted some parts to fill better with the cloned layer).

Below is my semi-finalized image, I just put the images in their respective places and cut/cloned some areas.

Step 6

Each photograph was taken under different circumstances, places, lighting, and times. In other words, it's very hard (maybe impossible) to find different images with the same exact characteristics. That was one of the hardest things on this job, because the two images that I found of the ocean had so many differences.

To give the same tone to both, I used some adjustment tools. I think it will be easier and will create a better effect if I edit the right image. I think it's very unnecessary to show a lot of values that don't necessarily apply to other images. So, I'll show some of the tools I used and I'll leave to you the task of making the images match as closely as possible. There's no secret to it, you just need to observe and experiment with the different tools. I'll show some tools, their functions, and use:

Levels

Access Levels via Command + L or Image > Adjustments > Levels. This tool controls shadows, midtones and highlights individually. Take a look at the diagram below.

This diagram shows three tones: all images had darker or highlighted areas and some of of them are mid tones. In our case, the first image is too saturated, in other words: the image has few midtones and many shadows and highlights.

The predominance of extreme tones causes an impact. But the second image is completely desaturated, all the image are in the same lightness and midtones. The shadows and desaturated image aren't too far as the highlights ones.

If you don't have much experience with manipulations, then I think it will be hard to see these details, but as the time pass unconsciously you will start to see that better. So don't be hurried and calm down, they are abilities that come with time. See some functions of these tools below.

Color Balance

We saw how edition the lightness of images works. We can control if the image will be more dark or clear, but how do we adjust the image's colors? There is a specific tool for it, it's Color Balance. This tool allow us to change the balance to darker, mids and brighter colors. Let review the functions of these tools.

Gradient Map

One of my favorite tools. The Gradient Map gives a gradient for certain tones. It's hard to explain how it work, I made a diagram to try to explain it. This tool can make some really nice effects if you play with the Blending Modes. I hope you understood how these very useful tools works.

Step 7

After I did the background collage, I started to find some stock images for the sky. Normally I try find some images on sxc.hu or on DeviantART, but this time the size of the final work was very large, so I looked for images in CGTextures. This site has high-resolution images. There are many great stocks on the site.

Again, I just did some collage here, and didn't worry about the differences between the images. I just took care to create a visual logic between the images. I create clouds that seemed more distant and the others were made to appear closer. The tools I used were basically the Clone Tool and the Eraser Tool with brushes set to Hardness of 0. After I made the collage, all I needed was to apply the tips of the sixth step to standardize the lighting, shadows, contrast, etc. The final manipulation of the clouds is shown below.

Step 8

One of my references was this old job (please don't laugh, he he). I took the floating island idea from this work, but after I put the island on the manipulation, I had the impression that something was missing.

So I had the idea of making the island emerge from the water. For this I painted water dripping with a tablet. The island was made separately from the rest, and for Psd Plus members you can review how this was made closely in the included PSD files. The final manipulation of the island is shown below.

Step 9

I used three images for the island. I used a stock of two mountains as the base and an image from another island for the top of the island. I made a preliminary collage, just rendering and pasting the images defining the composition of the island.

The base of the island was made using only one of the mountains. It seemed very empty to me, so I used both mountains to mount the base of the floating island. The idea from the temple that was designed after I had placed the island in the original image and the island looked too empty for me. My idea would be to maintain the island as it has always been there, floating on the ocean.

Step 10

My preliminary island looks like the image below.

Step 11

Now we'll work on the lighting. I had in mind that it came from a point on the horizon of the image. So the back of the island will be the lighter side. If you look for some references, you will see that in images where illuminated source come from behind, the borders look more illuminated then the rest of image.

On the image below, the red arrow represents the original illumination of the top of the island. The blue ones shows the original illumination of the base of the island. The orange part shows the desired illumination.

To make the illumination I usually create Layers normally set to the Screen or Color Dodge Blending Modes and paint using brushes with a light color. I just use the Burn/Dodge Tools to do a quick correction. But don't worry, use whatever tool you want, it's just a correction. We'll improve it later...

Step 12

Having finalized the island, I placed it in the manipulation, but thought it lacked something. I had the idea that the island could have simply emerged from the ocean, something more impressive. Water is one of the easiest elements to paint, at least in my opinion. I made a small guide to explain how I painted the water.

References

They always help in the case of paintings: details and texture can be observed in reference images. You can find references in any site, a simple search for images on the web will bring you many images to review, but remember, you cannot use them in the picture, just observe them, respect other peoples works.

Brushes and Settings

To the water, I generally use a Hard Brush (with Hardness at 100%). You can decrease this value if you need. Keep the opacity low (around 20% in light areas and dark areas at 5%).

Painting

Painting water is not difficult, however, is easy and even pleasurable, but we must maintain a logic when painting. In this case, as the island had already emerged from the ocean the water was dripping back to the sea.

Note the track that water makes to fall into the sea. In places with greater volumes of water I formed waterfalls, where there is little volume of water. It flows only to fall. The arrows in red show the track made by the island. The water follows the opposite, attracted by gravity.

Note when the water falls in the sea it forms waves and will be expanding, lose strength, and go away. See the painting without many details and the water is only a variation between shades of white with more or less opacity.

In this diagram, you can see (again) the track of water. In relation to the volume of water there is a greater volume at the beginning of the waterfall and when it fall in some area, there is shock and water is thrown about.

In regards to the lighting, instead of using shadows (I showed the image shadows, but for better viewing) in the areas of lighting, the opacity can be increased, contrary to the darker areas, where the opacity must be less . In the figure of the previous step you can see this with better clarity.

Step 13

After finish painting the water, I decided on some details. This is another element that is easy to paint, and follows almost the same logic of the water. I just fixed some details such as lighting, cracks and some patches in the images, my images (semi) final was that shown below.

Step 14

You must have noticed (or maybe not) that I didn't mentioned the stock of the car. It is because it is a special case. As I said, the initial idea was the creation an atmosphere for the car. That car used is a 3D render, in my opinion it's easier to work with 3D images in some cases.

The first difficulty was the perspective of the car, which was in a very bad angle. This hindered my search for stocks, then instead of looking for something to adapt to the car, I had to make the car fit the background. Notice how the car's angle is completely different from the image.

Step 15

Using the Perspective Tool (Edit > Transform > Perspective) you can adjust the angle and perspective of the image. Another tool I used was the Warp Tool (Edit > Transform> Warp), but we must be more careful with Warp because it may distort the image too much. I leave a picture as reference for the perspective. I recommend that you use guide lines to help.

Step 16

Okay, placing the car at the right perspective was relatively easy. Now the problems...the first one is the shadow. Indeed, it is not a problem but a matter of finding good references. Analyzing the reference images is one of the first steps, after all, we don't record all the details in our minds.

You can search for reference images by using Google, Flickr, deviantART and even sites of paid stocks, or the free ones. But you should never use the reference images. Respecting the work of others is the first step to being respected. But finally, search some images for the shadow of the car, you can use any source you find, I used Google Images.

I see on the references that the shadow of the cars is almost straight, square or a rectangle a little unfocused. When the shadow is more straight, I like to work with Shapes. I do the initial form of the shadow using the Pen Tool, and I blur and delete what is necessary.

Another good tip is to make multiple layers with different opacities alternating the Blending Mode of each layer.

Step 17

But finally, do not go on deleting everything. We need to keep the logic in place. The parts with higher incidence of light are those that have less shadows. The thought here is that the main point of light comes from the horizon.

I made an example showing the main points of illumination of the finished image to use as reference for the shadow. In the diagram + is the intensity of illumination and - represents the intensity of shade.

Step 18

In the example above notice that there are two main points of illumination. The circle in red and the other in blue.

The main light comes from the red circle, and reaches the car and the platform where the car is. The blue one reaches only part of the ocean and the coast on the right side. There are still some points with a third source of lighting - very low. This is the case of a space in the clouds, in the rear of the car and all other places are painted in pink.

There is also a part where the shadows are prominent. You may notice how the car is a visible part and relatively light. The car is the main focus. This is a concept that always applies to every type of work, but in ads a special care must be taken because the emphasis should be on the product. Sometimes you exaggerated a composition, leaving the main product to the side, then the final result is not good.

I do not like the color of the car. This was the first of a series of changes that I do on the car. To change the color of the car, I only duplicated the layer of the car and and use the Hue/Saturation adjustment. To select it go to Image > Adjustments Hue/Saturation (Command + U). As its name suggests, this tool changes the Hue/Saturation of the image.

Additionally, you can change the lighting (Lightness). It is almost like a merge of the Color Balance Tool and the Levels Tool, but it is so much simpler. The Color Balance can also be used, but I particularly think it is easier to use the Hue/Saturation. Anyway, let's see how it works below.

Step 19

In this case, I just changed the values of Hue. The concept that I had is that the lighting would be predominantly orange, giving a volcanic feel in the image. But the red car was breaking this uniformity. So I decided to leave the car with a tone closer to the orange lighting.

Step 20

Now let's fix the lighting of the car. Based on the diagram of level of lighting, I'll provide a guide to create the lighting of the car. Note that the original lighting of the picture is completely different from the lighting required.

Step 21

To do this I used light brushes with Hardness set to 0, and four main colors: white (#FFFFFF), black (#000000) and two variations of orange (#E6BC72), and brown (#5B3B13).

Using a low opacity, I did the most lightening of the car on the front. And the back was made darker. I put that layer in a Clipping Mask, so it will only occupy the limits of transparency of the image. That is, all effects will only reach the car. Note in the picture, the front looks pretty desaturated, but I'll fix that later.

Now I did a series of adjustments in the car.

A. Painting the Brake

The brake of the original image was in a gray almost without emphasis, therefore, decided to paint it in red. The process is very easy. With a brush in red (#ff0000), I began to paint the area of the brake in another layer. Then I put a layer on Soft Light after the regular opaque one, then delete the parts that remain.

B. Adjustments in the Wheels and Lighting

I decided to give a greater emphasis on the wheels, therefore I used the Burn Tool (O) in the area of the wheels on the Layer that was setting the color of the car.

The Burn Tool is an interesting and useful tool, though I do not use it much. It edits specifically one of three tones in a simple and easy way through brushes. Like most of the tools in Photoshop, you can select which tone will be modified (shadows, midtones and light tones). The Burn Tool darkens each desired tone in the layer you're working with.

Now I decided to correct the lighting of the car (so the car seems more saturated than before). A tip on the Burn Tool and Dodge Tool is to change in tone extremes (Shadows/Highlights) generates a more impressive effect. The Midtones soften the impact between the extremes of tone, remove the image results in alleviating much more impressive. But beware, you can't exaggerate, also you cannot do this with very realistic work, for example. Using the Burn Tool, alternating between editing the Highlights and Shadows came to the result shown below.

C. Reflections of Car

Some surfaces reflect the environment around them. I advise you to look for references, because when this reflection happens there is often a distortion as well. The references helps in the creation of any reflective object: water, metal, glass, mirrors, while taking into account how each object reflects. It is impossible for a wood floor, for example to reflect the same as a mirror.

To create the reflection, I used parts of the backgrounded, cropped them, always keeping them in the separated layers, and putting them into the Clipping Mask of the Car Layer. Also, I distorted these images using the Warp Tool (Edit > Transform > Warp) and Eraser Tool to delete some areas. Note that the reflection will occur mainly in places near the ground and to a lesser intensity on the roof, windows, lamps, and other...

The image shows the pieces of the copied file (each piece is on separate Layers). The next step is to define what Blending Mode to put the Layers. I had better results with the Blending Modes of Lighten and Screen with an opacity at 70% or less. There is no a basic rule for Blending Modes which is better, but I recommend you experiment until you find a good combination.

D. Chroming

I am particularly a fan of chromed details. I decided to chrome some areas of the car, only the details. To do this, use the Pen Tool to create shapes in the places you want the chrome. I chose the color #D9D9D9 to draw the shapes with.

Having made this shape with the Pen Tool, I duplicated the layer and change the Blending Mode. I put the first one in Saturation and the another on Overlay.

Now you ask, why? Simple, one layer will clear the saturation of the original image, and keep the same lighting, but will leave that area completely without color. The other layer simply adds luster to the chrome. With a few minor adjustments, we have finalized our car.

Step 22

Relax, this huge tutorial is coming to the end. After making the whole composition, I look at all the locations of the images to add detail. I really think that everything is in the details.

If you take a picture of a house, it's not just a house, many years of events, might be a reform, or anything that has left marks in that house, and those are the details that make the difference in photo manipulations. After searching some places of the image, I found this part shown below.

Step 23

I decided to paint over the image to add improvements. When painting, I often use small brushes with the Hardness set between 60% and 100%, with low opacity, and use just using black and white.

It is difficult to explain the process of how to painting. In fact, I don't know for sure how I do it. The only thing I take into account is the position of the main lighting. I tried to make it a more detailed and interesting mountain by playing with the brushes, and came to the result shown.

Step 24

This step is more a reference to details that you can add to its manipulation then a guide in itself. But at a certain point, references and good sources of inspiration are almost as important as tutorials and guides.

As part of the island, I made a few cracks and the effect of wet areas on the island. To make the cracks is relatively easy. I used a dark color with high opacity and other high-clear with low opacity. After making the cracks using the dark, you must clear one of the edges, using as reference the lighting of the main image. For the wet, I painted the water with a low opacity brush with white color, and just highlighted the borders.

Step 25

Finally, after cutting and pasting the images, adjusting levels, colors, creating effects, shadows, and all of the previous steps, we arrive at the step that will impact the work the most. This part is the most important of all because it changes the overall look of the work. To see the difference, review the before and after images below. Let's go ahead and go through the steps that move us from the left image over to the right result.

A. Focus

Our initial focus is on the car, I think you are tired of knowing that, but I do not think we talk about our secondary focus, which is the Island. After all, it is what makes the image so fanciful and incredible. To create the focus generally dim less important parts and try to lighten the most important. Usually the layer of focus is more or less like this.

You may have noticed, both the areas of the island and the car are in evidence (white), the other areas are darker. This layer was in Soft Light with a low opacity. It may not seem like much, but the subtle effects are what make the difference.

B. Lighting

The lighting is nothing more than to create something that fits with the initial concept. Always try to keep in mind the points of light. As explained in Step 17, this diagram was in my head, I knew where they came from each source of illumination.

Creating lighting is not difficult, it just requires a little attention. I usually work with Color Dodge and Linear Dodge to create the lighting, but also use other Blending Modes.

A Long time ago, just when I started using Photoshop, I read a tutorial that basically explains lighting of signatures for forums. I do not know if you had contact with this type of work, but by that line that I stated. And this tutorial was a very valuable tip that I never stopped using it.

I just paint a layer background with black, and put it to Color Dodge, or Linear Dodge, and use a light color, which gives a very nice effect as shown below.

You can see that the places where it is painted in orange are places of strong lighting. The effect generated by the Color Dodge is below.

C. Final Effects

The final effects basically transform the image. At this stage I adjust lighting, color, brightness and other things, not individually as before, but now the whole image will be edited. I recommend you play with all the tools in Photoshop adjustments, changing the Blending Mode, creating and experimenting with new ways and effects.

The following is a guide and not a rule. Play with the colors of the gradients, using filters. Experiment and see the result you will understand what is behind this effect. There are theories that point, everything can be done, without exaggeration. I got these result with some Blank and White Gradient Maps set to Multiply. The final image is below.

Conclusion

Mini Preview

On today’s tutorial i will be showing you how to create a wooden stack icon for your dock or any other programs using icons, we’ll use some wood textures and different filters to give a nice effect.

Preview

Step 1 – New Document
Open Photoshop and create a new document, I choose 1000×1000px with a white background; this size is good you can make more details, it’s better to downsize your icon at the end in order to use it on a dock.

Step 1

Step 2 – Front Part
Create a new layer, name it Front and select the Rounded Rectangle Tool (U), choose 10px for the radius and select those options in the Tool option bar.

Step 2

Create a rectangle shape then when you like it, use the Free Transform Tool (Ctrl+T) and the perspective option, right click on the shape and choose Perspective or Edit – Transform – Perspective and pull one of the top corners outside.

Step 2

Step 2

Step 2

Step 3 – Top Front Part
Create a new layer, name it Top Front and select the Rounded Rectangle Tool (U) again with the same options we used in Step 2, instead of grey choose black for the colour, you can maybe change the radius to 9 or 8px if you want. Create a shape with a bigger Width and about 1/3 of the Front shapes for the Height. Place on top of the previous one. Use the Perspective option but this time pull one of the bottom corners outside.
Then right click on the layer and select rasterize when that’s done pick the Rectangular Marquee Tool and make a selection of the top part of the shape and delete it.

Step 3

Step 3

Step 3

Step 4 – Top Front Shadow
Duplicate the Top Front layer, place the new one under the original and name it Top Front Under then with the Move Tool (V) move the shape down about 8px.
I’ve put it in red in the image to see it better but you should use black.

Step 4

Step 5 – Top Part
Select the Rectangle Tool (U), create a thin horizontal bar of about 20px of height and the same width than the Top Front layer in black, then create a thinner vertical bar on the left, duplicate this bar and move the new one to the right. Finally merge those 3 layers and name the layer Top.

Step 5

Step 5

Step 5

Select the Free Transform Tool Ctrl+T and use the Perspective option again Right Click – Perspective and pull one of the top corners inside. Place the layer under the Front layer.

Step 5

Step 6 – Wood Texture
In this step we’re going to add a wood texture, first download the texture 7719-RikkDarkMoon by ~RikkDarkMoon then open it in photoshop and drag it into your document.
You’ll need to maybe resize it, use the Free Transform Tool (Ctrl+T), duplicate the texture layer and hide the new one we’ll use it after. Put the texture layer in front of the Front layer then right click on the texture layer and select Create a Clipping Mask, rename the texture layer Front Wood.

Step 6

Step 6

Unhide the duplicated texture, place in front of the Top Front layer and create a clipping mask, rename the layer Top Front Wood.

Step 6

Step 6

Step 7 – Sides
In order to give a better 3d effect, let’s create the sides, select the Pen Tool (P) and create a shape like me

Step 7

Duplicate the shape layer and flip it the new one Horizontally, Edit – Transform – Flip Horizontal and place it on the other side. Finally name those layers Left Side and Right Side.
Place both layer under the Top layer.

Step 7

Step 7

Step 8 – Side Texture
For this step you can use the same texture we used all along, drag it again in the document, place it in front of the right side and with the Free Transform Tool resize it then use the perspective option, select one of the side middle square and move it up.

Step 8

Step 8

Then move the layer just in front of the Right Side layer and create a clipping mask, duplicate the clipped layer and flip it horizontally then move it on the other side and place the layer on top of the Left Side layer. Create a clipping mask like before and change the opacity of both texture layers to 90%.

Step 8

Step 8

Step 8

Step 9 – Groups
Group all the layers except the background layer in a new group and name this group Stack 1, then make sure you’ve selected the Stack 1 group and press Ctrl+Alt+E this will create a new layer representing the group, name this layer Stack, Create a new group name it Stack 2 and place the Stack layer in it. You can now hide the Stack 1 group we won’t need it.

Step 9

From now we’ll just work on the Stack 2 group

Step 10 – Back
When you’ll add your icons in the stack it’ll be better that they appear between the front and the side parts. Select the Stack layer and pick the Rectangular Marquee Tool, make a selection to select the sides like below.
Right click in the selection and select Layer via Cut, rename the new layer Back and place it under the Stack layer.

Step 10

Step 11 – Radial Blur
Duplicate the stack layer and name the new one Stack Radial Blur then apply a Radial Blur on this layer, Filter – Blur – Radial Blur, Enter an Amount of 12, Blur Method Zoom and Good for the Quality. You can play with the parameters of course, it depends if you used the same texture or not. Change the Blend mode of the Stack Radial Blur layer to Darken and the opacity to 50%.

Step 11

Step 11

Step 11

Step 12 – Erase Around
After applying the radial blur, you’ll have a part of the radial blur fading to much around the stack, it’s better to erase it, to do that make a selection of the stack layer to do that select the Stack layer and go to Select – Load Selection and click ok, then invert this selection, Select – Invert then go back on the Stack Radial Blur layer with the selection still active and press the delete key.

Step 12

Step 12

Step 12

Step 13 – Burn Tool
Select the Burn Tool (O), with 65px brush, midtones and 50% for exposure, then on both Stack and Stack Radial Blur layers paint on some parts in order to darken them.

Step 13

Step 14 – Shadow
Select the Ellipse Tool and with a black colour create a thin oval shape on the bottom of the stack, then apply a Gaussian Blur to it with 6,5px, Filter – Blur – Gaussian Blur. Name the layer Shadow Gaussian Blur and place it between the Stack and Back layers in the layer box.

Step 14

Step 14

Step 14

Step 15 – Add Icons
For this step just add icons you like, I’ve added two icons from previous tutorials, the Adobe Box and the Dock Icon Folder, place your icons between the Shadow Radial Blur and the Back layers.

Step 15

Step 15

In order to use the Wooden Stack in a dock or as an icon, hide the white background layer or delete it and save your Stack as a PNG File

That’s it for this tutorial, you’ve got a nice wooden stack to put in your dock, send me your creations if you want, and I’ll post them at the bottom of the post.
Don’t forget to download the PSD file:

PSD File


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